Rivals of Aether

Rivals of Aether

Doc Robot
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Update: 18 Aug, 2021 @ 10:16am

Small Doc Robot patch cause Snolid always wants one of these each time we play Lol!

-Parrying Fstrong and Nair projectiles now reflect all instances.
-Ftilt projectile duration 100 -> 90
-Nspecial Stomp Meterburn version now triggers on all hits, not just on players.

Update: 6 Aug, 2021 @ 6:36pm

DOC ROBOT PATCH (Cause Snolid wanted some changes and i wanted to add some more compatibilities)
-Doc no longer gains invincibility from parrying its own projectiles.
-Doc no longer gains ammo from parrying its own projectiles.
-Parried Doc projectiles now become Trancendent and Destroy hitboxes; if Doc parries them back, they lose these properties.
-Ftilt projectile (Pharaoh Shield)Hitstun multiplier 1 -> 0.75
-Various projectile sizes adjusted to be more in line with their visuals:(Ftilt, Fstrong, Dtilt, Jab, Utilt)
-Jab projectile (Rolling Cutter) has longer parry stun.
-Final Smash support added, its a pretty basic idea but i think it works well.
-Dialogue Buddy support added.
-Steam Description overhaul.

Update: 4 Jul, 2021 @ 7:45pm

Holding down for the first 5 active frames of Dair now results in it going thought platforms.

Ftilt melee hitbox width increased to leave a small gap.
Ftilt projectile angle 45 -> 65
Ftilt projectile KBS .7 -> .6
Ftilt projectile now destroys any non trancendent projectiles on its path! Acting basically like a moving shield.

Dtilt active time 5 -> 4
Dtilt angle 361 -> 40

Fstrong projectile KBS .6 -> .65

Ustrong BKB 10 -> 9.5
UStrong KBS .95 -> 1
UStrong projectile KBS .8 -> .85

Dstrong KBS .9 -> .95
Dstrong projectile height reduced by 8 pixels
Dstrong projectile speed increased adjusted to go faster with lower charge time while retaining its max charged speed.

Nspecial Rocks BKB increased by .5
Nspecial Soft armor 9 -> 9.5
Nspecial cooldown 8 -> 12

Dair falling down hitbox KBS .2 -> .25
You can airdodge out of dair 2 frames earlier now.

Doc Robot now gains +6 ammo on Kill

Update: 18 Jun, 2021 @ 9:27am

Pulling-in Ammo Capsules with Magnet Man now refreshes their lifetime.

Update: 9 Jun, 2021 @ 7:10pm

DOC ROBOT 2.0 is here! A major overhaul to the character.
Featuring a new Dimming Effect to all flashing frames, an entire Rework to how the Ammo System works (Featuring new Ammo Capsules!), A rework to how
Dspecial consumes Ammo, a new Taunt (Magnet Man) that interacts with both of these reworks, better movement stats, a LOT of balance changes to pretty
much every attack, even more Mega Man references, 3 new Runes, more compatibility, new visual indicators and SO much more!
You can check the full changelog here!
https://pastebin.com/gUYqJ7pe
(Literally didnt fit on the steam page, its probably the biggest changelog I have ever done Lol!)

Update: 3 Dec, 2020 @ 4:29pm

Pre Dev Derby Patch

-Fspecial, Dair and Dattack now ignore projectiles
-Ftitl projectiles are now closer together
-All Fstrong hitboxes now have angle 45
-Uspecial projectile angle: 90 -> 70
-BugFix: Charging a Dstrong until it reaches 8% damage now properly makes it not-crouch cancellable

Update: 26 Nov, 2020 @ 2:06pm

Extra change:

All projectiles that deal less than 8 damage are now crouch cancelllable

Update: 26 Nov, 2020 @ 12:57pm

Visual Changes:
-Slightly updated Character Select portrait
-Updated Crouch sprite to better differentiate from dtilt
-Slightly slower idle animation speed

-Balance Changes: These changes are oriented into improving the overally gamefeel of Doc when he is forced to use meterless normals and buff his secondary kill options.

Dtilt: Angle: 45 -> 361 (Sakurai Angle)
Overall size decreased: 47 -> 40

Ftilt: Angle: 50 -> 45

Fair: Angle 50 -> 361 (Sakurai Angle)
Active Time: 8 -> 6

Uair: Final Hit Knockback scaling : .4 -> .5

Bair: Final Hit Base Knockback: 3.5 -> 4

Fspecial: No longer gains speed during hitpause
Max top speed slightly reduced 10 -> 9

Nspecial: The inital "Dropping Rock" hitbox is no longer trascendent and it can no longer be reflected.

Assist Buddy support added



Utilt: Angle: 110 -> 100
Knockback scaling: -5 -> .4

Update: 18 Nov, 2020 @ 5:17pm

-Fixed a bunch of warning debug messages to ensure compatibility with CustomColors buddy
- All multihit moves have less hitpause on the multihiting hitboxes
- Dattack rework: Top hitboxes have flipper 9, bottom hitboxes have flipper 10
-Dattack active time slightly reduced

Update: 18 Nov, 2020 @ 4:42pm

Nothing to see here