Rivals of Aether

Rivals of Aether

Doc Robot
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Update: 5 Nov, 2020 @ 8:12pm

Fstrong projectile angle: 65 -> 70

Fixed a Bug with the coloring of the frozen projectile outline

Update: 4 Nov, 2020 @ 11:18pm

Rebalances update:

Many projectile ammo cost / generation have been updated

Fstrong Charge / relese ammo cost has been swaped

Dair and Nspecial now have shake camera effect

Fstrong now has Sakurai angle on sweetspot

UStrong hitboxes now send straight up (90)

Update: 8 Oct, 2020 @ 9:06pm

Doc Robot Balance Patch
Short hop speed: 6 ->7
This makes it possible to "short-hop projectile Uair"

Dair:
Ammo gain on projectile hit: 3 -> 2
Projectile Extra hitpause 20 -> 12
Projectile lifetime 52 -> 50
Soft armor 5 -> 6

Uair, Nair, Dattack, Bair
Now use both Angle Flipper 9 and Angle Flipper 10 to make the multihits connect more reliably

Fair: "Sourspot" angles have been updated to be more like the main hitbox

Update: 4 Sep, 2020 @ 10:19pm

Really minor bugfix
-Fixed a visual bug with an upcoming buddy.

Update: 4 Sep, 2020 @ 10:03pm

Quick Balance Patch

-Updated some projectile hit effects.
-Parrying the NSpecial stomp now prevents a Rock from dropping.
-Minimal damage for Frozen projectiles increased: 1 -> 2
-Frozen projectiles can no longer go over walls and ceilings, they get destroyed instantly
- Max air speed slighly reduced: 5.25 -> 5

Update: 30 Aug, 2020 @ 9:36pm

Quick Balance Patch
Special Thanks to Zetta for giving feedback

FSpecial: Heat Man
-Parrying any hitbox of this move, either physical or proyectiles, now results in all active Atomic Pillars being destroyed. (Frozen atomic pillars do not get destroyed)
-Frozen Atomic Pillars now use a visible hitbox
-Fixed a Bug where freezing an Atomic Pillar on a platform resulted in it destroying itself
-Doc can no longer Extend the Heat dash if it has been parried.

Dstrong: Commando Man
-Frozen Commando Burst now sues a visible hitbox

-Rune Support: All runes now show their correct Rune Type.

Update: 27 Aug, 2020 @ 3:54pm

DOC ROBOT AUGUST PATCH

GENERAL CHANGES:
-Air friction increased: 0.03 -> 0.04
-All proyectiles now use visible hitboxes: The exception to this are Fspecial and Dstrong which have size-changing proyectiles.
-All Strong attacks now only release proyectiles after the first visual indicator is shown (Frame 10)
-Strong attack charge frames has been updated:Frames 10, 30 and 50
-Fixed a bug where ammo would regenerate by itself when attacking with an almost full Ammo Bar
-FROZEN PROYECTILES now have a new colored outline.
-Proyectile Hit effects are now the same as Destroy effects.

MOVESET CHANGES:

Nspecial "Stomp" hitbox active frames increased: 5 -> 8
Nspecial endlag increased by 1 frame

Dstrong proyectile now explodes when going off ledge: Commando Burst now always needs ground beneath it to exist.
If used on the ledge, The proyectile will last 1 frame before getting destroyed. So the 2 hit combo is still possible to do.

Ustrong Endlag increased: 12 -> 13

Fspecial speed-increase per extention slightly reduced: 1 -> 0.9
Fspecial Statup reduced by 3 frames: Frame 27 -> 24
Fspecial "Fired up" frames now have proyectile inmunity.


Nair hitboxes now use Angle Flipper 10
Nair proyectile Ammo generation reduced: +2 -> +1
Nair endlag increased : 10 -> 11 (Normal)
12 - > 13 (Proyectile)

Uair hitboxes now use Angle Flipper 10

Dair startup increased by 1 frame

Dattack endlag increased: 12 -> 14 (Normal)
14 -> 16 (Proyectile)

Utilt proyectile gravity has been lowered.
Utilt endlag increased: 9 -> 10 (Normal)
11 -> 12 (Proyectile)


Uspecial cooldown reduced 20 -> 16
Uspecial max vertical speed decreased: -10 -> -8
Uspecial Ammo consumption rate decreased: Once every 6 frames -> Once every 8 frames
Uspecial projectile lifetime increased: 44 -> 48

Taunt looping is slighlty faster and it stops as soon as the max Ammo is reached.

COMPLETE REWORK TO DSPECIAL (Flash Stopper)
-It now Adds to the current amount of frozen projectiles instead of replacing them: Pressing Down Special no longer destroys the oldest proyectile onscreen.
-To destroy all frozen proyectiles, Dspecial + attack must be pressed. (New visual indicator)
-Ammo consumption rate while in Flash Stopper remains unchanged.
-Taunting and Wall-Clining now completely stop Flash stopper ammo drain.

CHARACTER SUPPORT
Added:
-MT dedede support
-Soulbound support
-Monokuma Support
-Last Resort Support
-Wall-E support
-Fire Support
Updated:
-Miverse Support (2 new posts)
-OFFICIAL rune support added. Minor bugs patched

Update: 27 Aug, 2020 @ 3:06pm

-Patched a missing "Break;"

Update: 20 Jun, 2020 @ 6:18pm

-Getting parried now takes away Doc's Soft armor
-Rainbow Color portait updated
-Fixed a bug with No-Flashes mode and the new Woodman Taunt

Update: 17 Jun, 2020 @ 9:31pm

Extra Patch 2

New Taunt added: Wood Man

-Performed by holding Down + Taunt
-It was about time this iconic Robot master was represented
-Doing the taunt 7 times will result in a little extra surprise

New color: Rainbow Doc
Replaces old Woodman color
Special thanks to user Snolid Ice for helping with this alt