Project Zomboid

Project Zomboid

Hydrocraft XS
Showing 51-60 of 74 entries
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Update: 26 Jun, 2020 @ 9:36pm

rebuilding copper,bronze,iron mace in Weapons Hammers.txt

Adding Reinforce Quarterstaff to "Quarterstaff With Barbed Wire" in Weapons Polearms.txt (not tested)

reapiring a few reseaches, that were using an unachored lab in Blueprints.txt

Update: 25 Jun, 2020 @ 10:01am

adding longsword & Quaterstaff models.

adding HCAnvilstone to "Make Iron Tongs" in Smithing.txt

adding wooden tongs to make concrete

Update: 22 Jun, 2020 @ 10:25am

Adding Butcher Carcass Tablet / and its research to Tablets.txt

fixing a wrong ZombRand(4) in ReckHCExtra.lua

fixing few tailoring recipe in tailoring.txt

fixing few herbal recipe with "CanBeDoneFromFloor:true," in Herbalism.txt

removing all Base. from Food Meet.txt

adding " CanBeDoneFromFloor:true," to be able to butcher infinit weight animals

adding wooden tongs to recipe Make Lead Anvil in Mettallurgy.txt

changing "Research Knitting Needles" to "Bone Needle Research" giving you the recipe for bone and knitting needles. in Tablet.txt

changing the Wooden Bucket with Milk into food... needs to be tested for while.. om Animals.txt

Update: 20 Jun, 2020 @ 4:35am

Adding Butcher Carcass Tablet / and its research to Tablets.txt

fixing a wrong ZombRand(4) in RockHCExtra.lua

fixing few tailoring recipe in tailoring.txt

Coud not test anything, i hope i did not mess it up...

Update: 17 Jun, 2020 @ 8:30am

Bugfix "achor Electronics Workbench"

Update: 16 Jun, 2020 @ 1:22pm

Tailor's Workbench fix

Big sorry i made a miskake during the testing my changes. I hop that wont happen to often....

Update: 16 Jun, 2020 @ 9:29am

Just a small update.

1. reworking the Quarterstaff: less damage, jut 2 hits at once, faster swing, less max condition in Weapons Polearms.txt
The Quaterstaff was far to strong so i had to rework it.

2. Knitting Needles. So you can carve them from a Wishbone - but you first have to reserch them with the primative Research Station.


Good luck & have fun

Update: 12 Jun, 2020 @ 2:34pm

***** BAAAM! **** Shotgunsilencer is online. Works just with the AA12 at the moment, but.... :-)

Recuced max range increased hit chane of AA12

Update: 11 Jun, 2020 @ 2:00pm

Forgot - reaplacing Saw by Saw/GardenSaw in carpentry.txt

Update: 11 Jun, 2020 @ 8:24am

Okay the big news: there is a new Workbench - The .Tailor's Workbench. And there are 2 craftable and wearable clothes with protection: the Green Camo Leather Jacket and the Leather Pants.

A lot of work has been done to unify all farming and waving / tailoring Scripts. Thx to donie for his work with "remove crops".
There are strill many questionmarks where there should be icons - but we get em all.

Found an error? Just spam it to me :-) - still working on it.

Worklog:

Changing HCLab to HCLab2/HCLabbig2 in Painting.txt
Adding Anchor Professional Lab in Lab.txt
Adding HCLabbig2 with capa 200 in Lab.txt

removing Stitch Leather Coat from HCBooktailoring
adding "stitch Green Camo Leather Jacket" to HCBookleatherworking

adding Make Camo Leather to Leatherworking.txt/books.txt

adding camo leather icon

uniting Gardening ND.txt/Gardening.txt/Farming_HC.txt to Gardening.txt
uniting all remove crop recipe to 2 in Gardening.txt
reducing "make tar" time to 500 in Firecrafting.txt
reducing "Distill Lighter Fluid" time to 1000 in Firecrafting.txt

changed Strawberry into Strewberrie in Food Fruit.txt

adding Oregano into PlantsGroing.lua

renaming Weaving.txt into Tailoring.txt
adding HCTailoringbench / HCTailoringbench2 into Tailoring.txt

moving pack/pile/unpack Straw from Tailoring.txt to Gardening.txt
adding HCTailoringbench2 to all make "thread / yarn recipe"
removing all tools but HCTailoringbench2 to all clothing making / recycle bag recipe. in Tailoring.txt
removing all tools but HCTailoringbench2 to all tailoring relevant recipe in Leatherworking.txt

adding new category: Tailoring
moving many waving recipe to Tailoring in Tailoring.txt

removing all not working recipe in Tailoring.txt / books.txt
removing all not working recipe/Items in Sewing.txt / books.txt

deactivating not working recipe in leatherwokring.txt/Books.txt

unifying Sewing.txt and tailoring.txt