XCOM: Chimera Squad

XCOM: Chimera Squad

Increased Critical Damage
Showing 1-9 of 9 entries
Update: 5 May, 2020 @ 12:50am

I've gone back through the damage values and decided to lower the bonus critical damage enemies do in later acts back to zero. Once I find out if its possible to buff enhanced/master xcom weapons critical damage then I can increase damage across the board for friendlies and enemies. So for balancing critical damage will stay as 50% (approximately) of base weapon damage and not take into account later buffs.

Update: 3 May, 2020 @ 8:37pm

This time I built the mod from scratch as I should have done from the beginning. This means there is no weird custom smg in the game or anything else besides the changes to crit damage. Sadly due to a typo I had accidentally buffed the damage of the Assault Rifle by 1 which meant that firstly, it was doing damage on par with the shotgun and 2, it was doing an extra 2 max damage if you critted on max spread. Now the gun performs the same as the SMG but longer range like base game.

Update: 3 May, 2020 @ 8:33pm

Update: 3 May, 2020 @ 7:13am

Removed the Custom SMG that was accidentally left in the default project.

Update: 2 May, 2020 @ 9:01pm

After multiple attempts the mod is now 0.6mb like it should be, no more unnecessary added shaders. I am just unsure what will happen to save files so I apologize in advance for broken saves.

Update: 2 May, 2020 @ 8:51pm

update

Update: 2 May, 2020 @ 5:59pm

Tried to remove the uneccessary shaders since its bloating the download and may cause problems later. If someone knows how to do that please let me know

Update: 2 May, 2020 @ 5:57pm

update

Update: 2 May, 2020 @ 5:37pm

First upload of the mod, let me know if theres any problems.