Company of Heroes 2

Company of Heroes 2

(2) Bénouville Bridge
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Update: 16 May, 2020 @ 4:29am

- Swapped the road texture to one that isn't negative cover yet still looked good for the map atmosphere
- Forgot to assign new base bunkers to players, did that now. Base entrances should be covered now.

Update: 16 May, 2020 @ 1:20am

- Swapped the fuel points from the edge to 1 TP over hopefully avoiding map edge issues with locking it down.
- Redid the territories/cutoffs. The close fuel and vp cutoff is near the middle for both sides now.
- Added an exit from the bases in the middle left of the hedgerow/rock base barricade
- Adjusted base MGs
- Continue to adjust hedgerows and sight blockers, specifically adding bushes near the middle cars to prevent center VP MG lockdown while also widening up the outside middle VP lanes for easier flanking.
- Fixed a bug with the north estate iron fence wall.
- Reduced yellow flowers

Thanks to Mont-Asir for notes and play experience on the map.

Update: 14 May, 2020 @ 3:21am

A - changed the close fuel cutoffs by moving the cutoff to the TP closer to the fuel so the cutoff is closer to the other side.

B - tried to add some hedges to the other side to mirror those near the yellow flowers

C - adjusted the yellow flower hedgerows start and end points to hopefully force a retreat path further back

D - Added green cover walls opposite both big buildings for the fuel points and sight blockers to block vision to VPs

E - added many more broken fence points for retreat paths, easier navigation

F - removed about half of the effects action markers to reduce fps drops (though my fps was ok, I have an i7 6700k overclocked and a 1080 so may not be best test case). Also removed light action markers and replaced with regular lamps since I couldn't figure out how to destroy the action markers with the objects i placed them in.

G - added a small similar sized shed to the opposite muni instead of rotating the yellow house to balance that out.

Update: 11 May, 2020 @ 10:03pm

Updated some ground fog, fire, smoke effects and adjusted some lighting.

Update: 11 May, 2020 @ 5:20am

Added ground fog fx, glider wreckage fire/smoke fx

Update: 11 May, 2020 @ 3:37am

Added lights since its pre-dawn. :D

Update: 10 May, 2020 @ 9:42pm

Thanks to suggestions by Rosbone I adjusted the spacing of multiple territory points and shifted the muni points to the middle to hopefully address issues with sector lockdown. Adjusted cutoffs for fuel and muni points. Updated territory sectors to line up with the out of bounds impass as well as the tactical map boundary. Adjusted the spacing and rotation of both bases.

Update: 10 May, 2020 @ 4:27am

Adjusted the atmosphere again to get the time of day closer to right before dawn. Add even more objects, cover, splines, splats. Updated the loading screen again and compressed it.

Update: 8 May, 2020 @ 6:16am

Added a ton more splines, splats, and objects thanks to blvckdream and whiteflashreborn's helpful suggestions. Adjusted the color of the sun to more closely match the background story, it's now an overcast early dawn. Removed a ton of grass, so if your fps was affected before, it's hopefully better now. Filled in map edges.

Update: 7 May, 2020 @ 1:48am

Updated territory cutoffs. Added a few more spots of green and yellow cover and some sight blockers. Retextured the farm fields with less stretched splines for better resolution. Added a loading screen.