Conan Exiles

Conan Exiles

Dedicated Storage
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Update: 12 Jun, 2024 @ 2:42pm

Rebuild for Age of Wear Chapter 4 & split of item types. Now show choices to store all Materials (raw), Components (bars), and Utility (kits).

Exclude from the list all of the items that begin with XX_

Update: 21 Sep, 2023 @ 2:56pm

Rebuild for Age of Wear Chapter 2

Update: 2 Aug, 2023 @ 9:53pm

Added a few more items to selectable Materials: Salt, Purified Water, Skulls, Mushrooms, Spice.

Bug fix: Extra locking checks added during quick series of Deposit/Withdraw/Set Material to prevent client/server lag from making them update the centralized accounting out of order. The UI will show a message saying the Altar is busy and to retry again.

Update: 25 Jun, 2023 @ 6:25pm

New Feature: Map-Wide Storage! Intake UI now shows all global storage you have access to even those outside of range to withdraw. You can deposit and withdraw from all of them.

- Rebuild for Season 3 / Age of War.
- Mirroring is now on by default.
- Prices for Intake & Storage have been reduced. Recipes are now available via the Construction hammer.
- By popular request: Aloe Leaves, Seeds, and Siptah Storm drops are available as storage options.

Update: 12 Dec, 2022 @ 7:30pm

Bugfix: disable experimental feature code that was causing Stone to be dropped automatically.

Update: 12 Dec, 2022 @ 1:46pm

Support for Conan Exiles 3.0 Chapter 2

Update: 1 Sep, 2022 @ 5:40am

Support for Conan Exiles 3.0

Update: 6 Jul, 2022 @ 8:58pm

Recipe for Podium now produces the... Podium. Oops.

Update: 30 Jun, 2022 @ 10:32pm

Added a new, smaller Intake Podium for those prefer a more compact base layout. Same material cost.

Bug fixes & internal logic tweaks. Focus was around the reliability of withdrawing, mirrored inventory, and preventing duping of stored items.

Replicated Storage not included in this release -- still some functionality not working correctly in Multiplayer.

Update: 28 Jan, 2022 @ 12:45pm

Significant bug discovered only in MP. As Storage are streamed out of unused parts of the map, any mirrored materials would be subtracted from total.

Replication also not working as hoped as chunks of map streamed out were not being found by remote searches more than a few seconds after a player left the area.