Tabletop Simulator

Tabletop Simulator

[scripted] Power Grid
Showing 11-20 of 74 entries
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Update: 13 Feb, 2022 @ 1:39am

More bug fixes for the auction. Join the Discord server to post the bugs you find!

===== V 1.20.6 =====
[Game]
- Fixed: Auction will immediately try to start another auction after a successful bid
- Fixed: Wrong turn order when manually dragging a power plant to a player during bidding

[Scripting]
- Added a 'frozen' state to the market so that no events trigger during a certain period.
- Updated some turn logic to better check if a bidding round was won or not

Update: 29 Jan, 2022 @ 1:28am

A bug fix and something to make debugging easier. Join the Discord server to post the bugs you find!

===== V 1.20.5 =====
[Game]
- Added: You can now type '.settings debug true' to enable debug mode. This will also add a Note to the Notebook that contains the game settings in JSON format.

[Scripting]
- Removed a 'onScriptingButtonUp' function that might cause your game to skip to step 3 if any key is pressed by accident

Update: 22 Jan, 2022 @ 12:33am

During the auction of power plants, two cards are drawn instead of one.
Thanks for @LostenSpace for finding this bug.

===== V 1.20.4 =====
[Game]
- Fixed: Multiple cards drawn during auction of power plants

[Scripting]
- Added a check if any card was drawn during the phase. The auction now only draws a card if no other card was drawn.
- Refactored how some settings are checked in the script. Might cause some bugs because of bad search+replace

Update: 11 Jan, 2022 @ 11:37am

One small bug fix.

===== V 1.20.3 =====
[Game]
- Fixed: Settings behave strange after a few clicks

[Scripting]
- Lua... tables... the difference between the pairs and ipairs function...

Update: 10 Jan, 2022 @ 11:53am

Multiple quality of life improvements and bug fixes.

===== V 1.20.2 =====
[Game]
- The script will now determine the winner at the end of the game
- You can now see how much your cities will cost you during phase 4; Buying cities
- Fixed: End of game triggering too soon
- Fixed: Power Plant 17 (Uranium) had a wrong resource requirement
- Fixed: Buying a power plant when you have no more room will give a wrong turn order

[Scripting]
- No big changes.

Update: 7 Jan, 2022 @ 4:13am

The images for the boards are now hosted through Steam instead of Imgur.

===== V 1.20.1 =====
[Game]
- Changed hosting of images

[Scripting]
- Nothing

Update: 30 Dec, 2021 @ 1:05am

The France expansion is here! The expansion has a focus on nuclear fuel and an unique 'donut-shaped' area layout! You can find the expansion through the settings at the top of the table.

===== V 1.20.0 =====
[Game]
- Added: France expansion

[Scripting]
- Overhauled the file structure. All objects now reference a script, instead of redefining it.
- It is now easier to add new maps. Some of the tedious work has been (partially) automated

Update: 18 Oct, 2021 @ 11:21am

You can now save your game during a bidding round, and when you load the save the bidding tables will still be active. It is now also possible to 'stop' a bidding round by moving the card away from the 'bidding position' card placeholder in the market.

===== V 1.19.4 =====
[Game]
- Changed: If you move a Power Plant away from the bidding spot, the bidding round will actually stop
- Fixed: Loading a game that was saved during a bidding round will not resume the bidding round

[Scripting]
- Nothing much changed, mostly just extra checks during 'onLoad' calls.

Update: 25 Sep, 2021 @ 11:29pm

More bug fixes, but also some of the groundwork for more bidding support. Robots will actually be restricted by their 'Upper Body' specification, and will automatically pass their bid if the restriction isn't met.

===== V 1.19.3 =====
[Game]
- Added rules to the 'Rules' page of the Notebook menu
- Changed: The notes below expansion bags now no longer mention a manual setup, since most of it is scripted
- Changed: You can no longer bid more than you can pay
- Fixed: Card 5 and 6 are swapped on startup
- Fixed: The player who last bid sometimes still gets a turn

[Scripting]
- Tried to fix the errors you get when you exit the game, and also tried to fix the lag after exit. This is mostly caused by TTS triggering the 'onObjectLeaveScriptingZone' when an object is destroyed. Not really fixed yet, but reduced the amount of 'onObjectLeaveScriptingZone' listeners.

Update: 10 Sep, 2021 @ 12:27am

Just bug fixes, mostly in the cards/deck.

===== V 1.19.2 =====
[Game]
- Fixed: Bidding support activates too soon with the China expansion
- Fixed: Some cards aren't recognized properly by the scripting

[Scripting]
- The China fix had to do with the script not waiting until the market setup was done. This caused the bidding support to detect the 'move cards to start position' as an action of a player. Fixed by only activating the bidding support after the market setup is done.
- Not really scripting related, but might be interesting: All cards have a description that describes the card. The problem was that some of the cards were either missing a description, or had a description with the wrong numbers in them.