Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About the bug; That is a major oversight on my part, I really should have seen that in the last update. The market should be fixed again (the cards were missing some properties after I changed the CardBack.jpg URL).
It also turned out that I hadn't actually changed the CardBack.jpg URL for all cards, just for the market deck, so that should also be fixed now.
Thanks for all your hard work scripting, this is one of my group's favorite games to play on TTS.
Or do you mean how the game technically handles changing languages? That's just adding the language code in brackets: "[en]Hello World![nl]Hallo Wereld![es]..."
What do you mean with "trigger scripting?" The scripting is active by default. When the mod loads you should see a 'Start Game' button. Things should then be reasonably self explanatory.
To switch to a different map you'll have to re-load the mod. Then at the head of the table there is a 'Settings' panel. On the panel is a button 'Expansions'. If you select that button, and then select 'Boards' then you'll see a list of available maps.
Also how do you toggle between other maps?
Thanks for the feedback! The resource buying isn't script assisted as of yet, though it is somewhere on my todo list. I'll look into the other things you mentioned
Did I miss anything or is the resource buying not script/assisted (calculating the resource cost for example).
A clear hint/notification for cards that can be removed from the market would be great. I missed it multiple times to remove a card before passing the auction.
The winner detection was broken for me. The losing player was displayed as the winner in the chat.
Thank you all for the positive feedback you've given and I wish you all the best!
@Fireproof: I think the rewind is fixed now, could you give it a try? And if you do find errors, please report them in discord.
Last but not least... bidding support has been added 🎉
The feature activates on its own, I will add a toggle to disable it in the future. Give it a try and let me know what you think.
We've played many, many, many mods on TTS and your mod impressed us throughout the games of Power Grid we've played. Genuinely impressed with the things you've scripted and thought of.
THANK YOU!
Also; version 1.18.0 was just published. It changes the way your power plants are managed. Give it a try and let me know (here or on discord) what you think of it!
I didn't skim through the comments to see if anyone else had this issue but the rewind button broke almost all of the automation for the game. We don't use it usually but someone hit it on accident and that's how we found out.
For further questions I'd suggest you join the discord to prevent spamming this thread.
I'll see if I can automate it so that in hotseat mode it is always revealed.
@HivemindX, the script supports other players bidding during someones turn. If you then select 'next player', the script will mark the player who bought the plant. The original player can then continue, or have someone else outbid him/her. Though pressing skip a few times works too
@That Scar, yes you could use robots as player substitutes. Though I'm not sure how stable the scripting is if you change your own color while the game is in progress.
I'll look into the bug you mentioned. I don't think it has anything to do with changing gamemodes though.
With this, you can properly bid in hotseat.
Launch hotseat and add as many players as will ultimately play, then load this workshop item. Click to make the script do the setup, then save the game. Exit to main menu and set up a singleplayer or multiplayer game. Load the save.
If there are errors, try and load again. It seems kind of random, occasionally won't even finish loading. The most common error:
Error in Script (Oil - 528f3b) function <editButton>: Could not find matching button index
@latens
Can Robots be used as dedicated player-placeholders? Their money is always visible but that isn't a BIG problem - are there any other changes that might be problems? I didn't read the expansion rules very thoroughly.
I am new to TTS but I know that I really appreciate it when you can use scripts optionally. A lot of buttons are nice in your scripts where you just click to determine turn order at any point in time. I wish I could use house rules on what order of bidding is present, i.e. just let the players do bidding organically. (actually, at this point, I am not even sure anymore what bidding order is official)
This seems to be a problem with TTS and hotseat rather than this particular mod but I'd be interested if anyone knows of any other games with hidden information and out of turn actions that handle this well. An option where the money and money controls are visible for all players all the time would be useful for hotseat.
When playing hotseat, it is hard to bid. I assume that, when playing online, every player sees their hand at all times and can pay for a won auction during anyone's turn. In hotseat, money is hidden for all players but the current auction starter.