Tabletop Simulator

Tabletop Simulator

[scripted] Power Grid
Showing 51-60 of 74 entries
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Update: 13 Jul, 2020 @ 11:54am

Bug fixes and quality of life improvements + support for Variant 1 of the expansion deck

===== V 1.9.1 =====
[Game]
- Fixed: Blue player had some unlocked resources
- Fixed: Discard card button disappears too quickly
- Fixed: The '$ ...' for one of the discard plates isn't centered
- Added a 'Current Phase: ...' button, just shows the current phase. Clicking it won't do anything.
- Added support for Variant 1 of the expansion deck
- Added a changelog in-game, disappears when the game begins

[Scripting]
- When Variant 1 is selected the gameSettings.guids.objects.market guid is replaced with the newDeck guid, this isn't saved in saveSettings, but is instead replaced on each save load >.>
- Added a function to easily get a power plant from a deck by its number
- It is still a mess

Update: 9 Jul, 2020 @ 11:04pm

Added the USA board. You can switch to this board using the settings on page 3.

===== V 1.9.0 =====
[Game]
- USA board is now supported
- Unused turn markers are now removed at game start if turn automation is enabled

[Scripting]
- Revamped how positions on the game board works. The positions are now stored in the board object. This allows for a more generic Global script that doesn't know what board is actually used.
- Added a delay to the setup script when you start the game. This is so that all board variables can be loaded into the game. Shouldn't be much of a difference compared to before.
- Users can no longer interact with the game boards. This is to prevent switching between board states (all boards are a state within the main board object)

Update: 1 Jul, 2020 @ 10:23pm

You can now disable the discarding of duplicate cards

===== V 1.8.2 =====
[Game]
- Added a settings option under "Market" to toggle discarding of duplicate market cards

[Scripting]
- An extra setting + one check where the discarding happened

Update: 30 Jun, 2020 @ 9:12am

Garbage mesh was missing again. Instead of a funky file host I now use pastebin. Seems like some other meshes are stored there as well. Hopefully this doesn't happen again soon.

===== V 1.8.1 =====
[Game]
- Fixed: garbage mesh missing again

[Scripting]
- nothing

Update: 28 Jun, 2020 @ 1:42am

Now actually delete the money boards if the setting is turned OFF

===== V 1.8.1 =====
[Game]
- Fixed: moneyboards aren't deleted if settings[page 2] -> Money boards is turned OFF

[Scripting]
- added the money board guids to gameSettings.guids.moneyboard

Update: 28 Jun, 2020 @ 12:30am

Added settings for the money boards and added 'Automated Discard' functionality. This handles the discarding of market cards wherever needed. Also places cards below market at the end of the bureaucracy phase. A setting toggles the auto discard between off, manual (using a button) and on (fully automated)

===== V 1.8.0 =====
[Game]
- Added more support for the different step and phase actions (discard functionality)
- No longer deleting the Robot expansion if a robot has been added to the game

[Scripting]
- Added more nil checks
- Added debounce function
- Robot check improved
- Feature flags for discarding of cards

Update: 25 Jun, 2020 @ 10:23pm

Fixed missing garbage mesh

===== V 1.7.3 =====
[Game]
- Fixed: Garbage mesh missing (404)

[Scripting]
- Nothing changed

Update: 23 Jun, 2020 @ 8:33am

The game now tracks the amount of electro for each player (and robots) and logs it into chat and a 'transaction log' note on the table.

===== V 1.7.2 =====
[Game]
- Added a 'transaction log' note at the top left corner of the table. The note gets updated every two seconds

[Scripting]
- Updated the timer from the last version to just check all hands and count the amount of electro. The diff is written to chat and to the transaction note. Nothing exciting really.

Update: 22 Jun, 2020 @ 11:51am

Robot hands are always visible, instead of just at game start. Their money board is now also visible to other players.

===== V 1.7.1 =====
[Game]
- Robot hands and money boards have become visible

[Scripting]
- Every two seconds a check is performed to flip all cards belonging to robots.
- The guids of the money boards are now stored as well (saveSettings>players>[player]>moneyPlate), this is so that the script can raise the board for robots.

Update: 20 Jun, 2020 @ 10:22am

Each player now has a board where he/she can manage the money in their hand. You can now easily draw money and pay money to the bank. You also easily see how much money you actually have.

===== V 1.7.0 =====
[Game]
- New money board for each player. Hidden so that no one but you can see how much money you have.

[Scripting]
- It's not pretty if you look at it now, but it sure is a nice piece of code. The board works on the principle of sticking closely to the input of the player. So when you want to pay 5 you can type in five 1's and if you have five 1's it will discard those five.
- The boards are documented a bit, so feel free to check it out. I'm not a very orderly coder so it might not be easy to understand