XCOM 2
[WOTC] Weapon and Item Overhaul
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Update: 21 Jun, 2020 @ 7:24pm

1.0.3

  • Updated for Covert Infiltration Beta 3 / Prototype Armoury split.
  • Added 1 Upgrade Slot to Swords & Axes (excluding the throwable Hunter's Axe).

Update: 17 May, 2020 @ 7:39pm

1.0.2

  • Fixed issues with the Light and Heavy Armor Proving Ground project requirements.
  • Fixed issues with the WeaponTech attributes on Musashi's Axes. These should be functioning as expected now.
  • Added the Resistance Warrior DLC armor to the list of CV armors that are granted an additional utility slot from Alien Alloy Integration
  • Check out Veehementia's attachment addon for awesome visuals for Bipods and Reflex Sights. The link was added to the suggested mods list.

Update: 15 May, 2020 @ 8:22pm

1.0.1

  • Linked up new attachments to visuals already defined for the original weapon upgrades. Includes all weapon upgrades except the Bipod and Wildcat Cartridges.
  • Added abilities to the Chosen weapons detailing some of their stat differences.
  • Fixed a few incorrect config entries.
  • Added the additional utility slot from Alien Alloy Integration to Kevlar TLP Armors. Resistance Warrior armor still does not get this bonus (I don't have this DLC and need to get the template name to add it).
  • Added a config toggle to turn off this mod's edits to Armor Stats if you want another mod to handle armors.

Update: 10 May, 2020 @ 11:24pm

1.0.0

  • Initial Beta Release

Update: 10 May, 2020 @ 11:11pm

Update: 9 May, 2020 @ 10:58pm