Rivals of Aether

Rivals of Aether

Water Bottle
Showing 21-28 of 28 entries
< 1  2  >
Update: 13 May, 2020 @ 3:33pm

v1.5

Patch Notes:
-When in Training mode, press F5 to gain the ability to instantly fill yourself up with water. (Training mode only.)
-Default Weight has been changed (1.3 > 1.2).
-Speaking of weight, Water Bottle is now heavier with more water.
-Jab endlag decreased (6 > 5).
-Jab knockback scaling decreased (.5 > .4).
-Forward Air startup is increased (9 > 10).
-Forward Air base knockback increased (6 > 7).
-Forward Air knockback scaling increased (.7 > .72).
-Up Air base knockback decreased (7 > 6).
-Back Air startup decreased (11 > 10).
-Forward Strong knockback scaling increased slightly (.62 > .68).
-Up Strong startup decreased (9 > 7).
-Up Strong knockback scaling increased (0.7 > 1.1).
-Neutral Special hitstun increased (1 > 1.2).
-Neutral Special damage increased (5 > 6).
-Forward Special startup decreased (15 > 10).
-Forward Special angle changed (50 > 38).
-Forward Special endlag decreased (20 > 16).
-All of these changes to Forward Special also apply to Kirby’s Copy Ability.

Update: 13 May, 2020 @ 8:54am

v1.4

Patch Notes:
-Added Kirby Copy Ability support.
-Added Otto Bobblehead support.
-Added The Chosen One Drawing support.

Update: 12 May, 2020 @ 2:46pm

v1.4

Patch Notes:
-Moved the arrow indicator under Water Bottle.
-Fixed a major bug involving getting parried with a water-reliant move.
-Forward Strong should now actually kill.
-Neutral Air’s knockback has been slightly nerfed.

Update: 11 May, 2020 @ 5:12pm

v1.3

Patch Notes:
-Weight distribution with water has been adjusted to be more fair.
-Air speed now gets worse the more water you have.
-Ground friction now gets worse rather than getting better the more water you have.
-Prat land time has been fixed.
-There is now an arrow to indicate what direction you’re facing.
-Down Strong deals way less damage.
-Forward Air receives a new animation. It’s similar to how Trummel’s Forward Air works.
-Back Air receives a new animation. It also now has a sourspot.
-Up Special’s hitbox deals more knockback.

Update: 11 May, 2020 @ 7:42am

v1.2

Patch Notes:
-Added "Finished" tag.
-Down Tilt comes out one frame later.
-Down Tilt is less of a disjoint.
-Forward Special Knockback scaling increased (.55 > .6).
-Fixed a bug where if Forward Special was parried, water charges would freak out. The same applies to Up Strong.
-Up Special gives you a bit more height to aid you in recovery.

Update: 10 May, 2020 @ 4:52pm

v1.1

Adjustments to Jab, Ftilt, and Fstrong hitboxes to line up more with the animations.

Update: 10 May, 2020 @ 3:44pm

v1.1

Patch Notes:

-Dash Attack is slower in terms of both startup and endlag.
-Down Strong now has a proper hurtbox.
-Down Strong animation is somewhat cleaned up.
-Down Strong's knockback is drastically nerfed.
-Forward Strong now moves you forward.
-Down Air's knockback is weakened.
-Down Air's angle is more fair.
-Up Air's hitbox is adjusted to be less disjointed.
-Up Special now has a hitbox.
-Using Down Special with full water charges has you launch into the air. A great way to recover!
-Parrying an attack gives you one water charge. But getting parried removes one charge, so watch out!

Update: 10 May, 2020 @ 12:04pm

v1.0