RimWorld

RimWorld

Springhares (Outdated)
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Update: 29 Sep, 2020 @ 3:17pm

Update on 9/29/2020 11:17:53 PM.


Bugfixes applied to 1.1 and 1.2:

- Changed <body>Human</body> to <body>Springhare</body> (Thanks, Tarojun!)
- Change <bodyPart>Torso</bodyPart> to <bodyPart>SpringhareTail</bodyPart> (Thanks, Tarojun!)
- Change the <label> to <label>tail</label> (Thanks, Tarojun!)
- Changed "SurgeryFlesh" in Recipes_Springhare_Surgery to "SurgeryFleshSpringhare" (Thanks, Tarojun!)
- Removed <humanRecipeImport> tag from 1.1 version (Thanks, Tarojun!)
- Realigned and correctly positioned Springhare cloth, Bionic and Cybernetic class tails (Thanks, Tarojun!)

Update: 31 Aug, 2020 @ 4:06am

Updates:

-Issues with prosthetics and organs not being useable. More apparent with the Royalty addon (could not test as have not got this). Used quick fix (Suggested by Tarojun, thanks!) of <humanRecipieImport> tag for now, will look into more later.

[Auto-generated text]: Update on 8/31/2020 12:06:44 PM.

Update: 19 Aug, 2020 @ 3:05am

[Auto-generated text]: Update on 8/19/2020 11:05:34 AM.

Updates:

-Lowered commonality of Diabisi Inanis mod to 0.01 and forced Springhares to always have trait. While trait and restriction appear correct, there have been a couple reports of all species having the trait. Thus, with this issue present the trait should now still work as intended 999/1000 times.

- Corrected -50% and +50% Diabisi Inanis stats to correct values. 0 is nothing, but a missing nothing can make all the difference.

- Removed restricted thoughts "shared bed" and "slept on ground".

Update: 13 Aug, 2020 @ 7:01pm

[Auto-generated text]: Update on 8/14/2020 3:01:47 AM.

Updates:

- Added 1.2 branch, updated "about" and preview image to reflect this

- Removed non-functioning species trait restrictions that in theory were to block "non-compatible" traits (Cannibal Springhares will find a way)

- Altered Springhare fur colour scheme selection to better reflect reference colours. Still tempted by fixing with dedicated graphics for perfect colours, but this limits player freedom of choice and greatly increases mod size.

- Altered Springhare hair colour scheme selection to better reflect reference colours.

- Added code and values for Springhare eyes colours that reflect reference colours. Currently this code is not yet used by the graphics, but is added to the to-do list for later.

- Altered graphics for Springhare faces to semi-greyscale, lighter greyscaled fur markings allow for more accurate colour depiction.

- Changed Diabisi Inanis trait from single trait to trait range with several levels from nearly no effect (fully no effect in lore would likely be too rare on any planet to include, but this is close) to almost full effect (A full effect would be almost akin to a domesticated animal so outside normal pawn parameters).

- Reworded much of Diabisi Inanis trait text to more accurately depict it as a basic physiological trait rather then an illness or affliction, hence why it is a trait not an illness (and because I haven't looked too much into how to make it such with progression both ways)

- Allowed Springhares to appear as potential crewmembers in default Scenarios, though with notably lower chances of showing.

Update: 3 Jul, 2020 @ 4:32am

[Auto-generated text]: Update on 7/3/2020 12:32:23 PM.

Update: 11 May, 2020 @ 7:10am

[Auto-generated text]: Initial upload.