Divinity: Original Sin 2

Divinity: Original Sin 2

Synestero's Skill Emporium
Showing 11-20 of 29 entries
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Update: 20 May, 2020 @ 7:18am

Added Protection Skill and Magical Protection Skill

Protection Skill
Targeted Character other than yourself gains 30% physical and piercing resistance for 3 turns.
Requires Geomancer 2. Requires 2 ap to use. Has a cooldown of 6 turns.
Magical Protection Skill
Targeted Character other than yourself gains 30% resistances from all element based attacks for 3 turns.
Requires Hydrosophist 2. Requires 2 ap to use. Has a cooldown of 6 turns.

Added custom icons for all current skills my mod creates.

Update: 20 May, 2020 @ 1:04am

Dialog Error for Savant has been fixed.

Update: 18 May, 2020 @ 6:06pm

Fixing story error. Had to revert to previous mod version due to an error on a script i tried to create for the trader. For now, Any combat you want to do with the trader has to be done outside of the dialog until i can figure out the proper scripting.

Update: 18 May, 2020 @ 6:47am


Changed Protect Infusion to Protector Infusion and changed stats

Protector Infusion
Increases summons vitality by 10%, Physical resistance by 10%, Physcial and magical armor boosted, and gives the Protector class skills.
Used on your summon. Requires Summoning 4, 1 memory slot, and 1 ap to use. Has a cooldown of 3 turns.

Update: 17 May, 2020 @ 9:38am

Update: 17 May, 2020 @ 7:01am

                                                 Added Skills

Name
Description
Usage
Bolster Defenses
Call upon mother earth to gain armor and resistances from the minerals around you.
Used on target character. Can be used on ally. Requires Geomancer 4, 2 memory slots, and 2 ap to use. Has a cooldown of 6 turns.
Thorns
You envelop yourself in a thorny skin, giving yourself bonus resistances, and a boost to physical and magical armor.
Used on yourself. Requires Geomancer 2, 1 memory slot, and 2 ap to use. Has a cooldown of 6 turns.
Protect Infusion
Teach your summon to use Protect, a guardian angel aura that takes 50% of the damage taken from an allies within that aura. Grants physical and magical armor and lifesteal.
Used on your summon. Requires Summoning 4, 1 memory slot, and 1 ap to use. Has a cooldown of 3 turns.

Removed Innate ressurect ability because of an error I could not fix.

Update: 16 May, 2020 @ 10:45pm

Fixed Call Out not properly utilizing single target and instead using AoE.

Update: 16 May, 2020 @ 7:41pm

Fixed adrenaline starter ability being not working properly due to a change i made. Now works and is fully functional per earlier change note.

Update: 16 May, 2020 @ 7:27pm

Update: 16 May, 2020 @ 7:07pm