Rusted Warfare - RTS

Rusted Warfare - RTS

Crazed Gun
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Update: 26 Feb, 2024 @ 9:36am

~Features~

- Added Energized Units
- Creating a new resource: Crazed Energy
- Changed Thumbnail
- Added energized misslecoptor, energized barrage tank, energized rapid artillery, mutated mega artillery


~Changes~

- Crazed lab: now requires crazed energy
- Upgrades to tanks: you can upgrades your units to energized/mutated variants (double in all stats), requires crazed energy to upgrade.
- Changed some visuals
- The missile helicopter can move and shoot while it's facing it's target.
- re-purposed the electric generator to generate crazed energy, also shoots faster
- removed small and large plots, upgrades from the small and large plots are now constructed from the crazed builder.

~DEV NOTE~

LOL, here is cool update, enjoy, see ya next year

Update: 12 Mar, 2023 @ 4:37pm

~Features~

-Thumbnail Changed

Update: 12 Mar, 2023 @ 4:15pm

~Features~

- Added Barrage Tank


~Changes~

- Crazed lab: Generates credits, energy generation is doubled, "BOOM" ability buffed, "Spawn 10 hovertanks" is now "Spawn 20 hovertanks", Price changed from 30000 to 35000.
- Rapid Artillery tank can't be made through the land factory anymore
- improved the Barrage Turret PRIME Visual turret png.


~Authors Note~

LOL, here is a random update, might take another 2 years to make another one >:)

With all seriousness, if you guys would like something added to this mod, feel free to add some suggestions to the "ask me anything related to the mod" discussion.

Update: 23 Oct, 2020 @ 2:40am

~Features~

-All new mobile units: Missile-copter, Rapid Fire Artillery, Capture tank, and the Crazed V-Engie.
-New Crazed lab Abilities: Boom (create an explosion at target area), operation BUG (create a bug nest from the bug mod)
-Use the Crazed V-Engie to create the new mobile land units

~Changes~

-Reworked the way the AI uses the mod (However they are still pretty bad at using it, I recommend playing with friends).
-Crazed lab energy (1 --> 4)
-Spawn 10 hover tanks energy cost: (1 --> 2)
-Remove the capture ability from the lab, and put the ability into a small suicidal tank.
-Other fixes I can't remember (>_<)

~Authors Note~
Hi guys! I got a new computer! I will be able to be much more active with upcoming updates for this mod. AI seems to continue to be unintelligent towards this mod, so that's going to take some time for me to fix. Anyways, sorry for the super late update, See ya later!
~Juny Foo

ps: I accidentally deleted one of your guys comment while I was playing around with the workshop, sorry about that!

Update: 24 Jun, 2020 @ 3:47am

~Features~

-Added the crazed lab which currently has two powers you can use: (1) {Capture) capture enemy units anywhere, (Spawn) spawn 10 hover tanks any where.
-2 New audio line added to the Satellite tower (kirov reporting and YEAH BOY!)

~Changes~

-I may have change the turret upgrade prices
-Satellite Tower no longer upgrades to an Artillery
-Made title, description, and thumbnail changes.
-Crazed Lab can now be built by the Crazed Builder.

Authors Note: I had a lot of fun with this patch, I plan to end up adding other stuff other then turrets to this mod, so expect a title changed.

Update: 18 May, 2020 @ 9:43pm

~Features~

-Added a Large Plot : Used to upgrade to a large Artillery, or a satellite dish. Not cost efficient as a wall.
-Added a Small Plot: Used to upgrade to a laser turret, barrage turret, or a wall. The small plot can be used as a cheap wall.
-Added a wall: A T2 upgrade for the small plot
-Added a Satellite Dish: Used to receive images from a satellite (in other words, it clears the fog of war entirely). Has very low health

~Changes/Balance/Fixes~

-The crazed builder no longer builds the large artillery or the laser turret. Instead, he builds the small and large plots (we demoted him to plots, we didn't trust him with turrets .-.)
-Made small visual adjustments from turret description to the visual assets of the turrets.
-Laser turret has the laser turret prime stats while the laser turret prime is doubled in strength
-Large artillery turret now has 2000 health (it was 2500 before, it was meant to be 2000 in the first place >_<)

Stuff that were meant to be: I originally planned to have the lightning turret added as a cheap turret upgrade by the time this patch was out, but I ended up getting impatient and decided it can wait until the next update. Another thing to note, I realize that the large & mega Artillery turrets have obtained a hobby of clipping under units and buildings. Unfortunately, I couldn't find a way to fix this. The bug might be stuck there for the rest of its life here on the steam workshop, or there might be a change that I can fix it. Its possible that this bug is part of the core game of Rusted Warfare, who knows :/

Update: 16 May, 2020 @ 6:20am

~Features~

-Thumbnail Changed

Update: 16 May, 2020 @ 6:01am

I had a 1v1 with a buddy... this was the end result:

~Features~

-Added the Defensive Extractor line (T1, T2, T3)
-Crazed builder can build the Defensive Extractor

~Balance~

-Barrage turret range decreased (400 --> 220)
-Barrage turret PRIME range decreased (500 --> 300)
-Crazed builder's stats are equivalent to the normal builder's stats
-Crazed builder's cost decreased (2000 --> 500)
-Crazed builder no longer attacks
-Large Artillery and Mega Artillery's AOE blast radius is decreased (300 --> 150)


Authors note: I'm tired! its 6 am and I haven't slept yet. night y'all!

Update: 15 May, 2020 @ 2:16pm

~Features~

-Thumbnail added
-In game description changed

Update: 15 May, 2020 @ 1:23pm

~Features~

-Added Mega Artillery Turret

~Changes~

-Mega Artillery Turret is available as an upgrade for the Large Artillery Turret

~Fixes~

-Barrage Turret PRIME Upgrade is now available for the Barrage Turret
(I forgot to add the upgrade path to the barrage turret, so sorry >_<)
-Fixed some of the bugged upgrade descriptions

~Balance~

-Decreased the range of the Large artillery Turret (2250 --> 2000)