RimWorld

RimWorld

Golf Clubs and Putting Hole
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Update: 22 Jun @ 8:24am

Version 1.3.29 (June 22nd 2025)

* Mod is now compatible with the RimWorld 1.6 update.

Update: 7 Feb @ 8:23am

Version 1.3.28 (February 7th 2025)

* Mod is now compatible with the RimWorld 1.5 update (and has been since March 2024, except I forgot to press the update button).

Update: 27 Jan, 2023 @ 6:17pm

Version 1.3.27 (January 28th 2022)

* Added support for Combat Extended.
1) Ranged golf clubs require golf balls as ammo (howls of amazement). The magazine size is 1 (naturally) with a 3 second reload time.
2) Golf balls are made in packs of 50 at a crafting spot or smithy using 5 steel.
3) IMPORTANT: I don't use CE, so these patches are untested. Please inform me ASAP if you encounter any issues.
* Removed support for versions 1.0, 1.1 and 1.2 of RimWorld.
* Reduced power of the golf club shaft to 2 (was 6).
* Reduced power of the golf club head to 6.5 (was 13).
* Reduced range of the golf club to 25 (was 30).

Update: 6 Oct, 2022 @ 11:25am

Version 1.2.23 (October 6th 2022)

* Mod is now compatible with the RimWorld 1.4 patch.

Update: 11 Jul, 2021 @ 10:49am

Version 1.2.22 (July 11th 2021)

* Mod is now compatible with the RimWorld 1.3 patch.

Update: 1 Dec, 2020 @ 11:56am

Version 1.2.21 (December 1st 2020)

* The putting hole no longer provides more recreation than watching television.

Update: 20 Aug, 2020 @ 9:08am

Version 1.2.20 (August 20th 2020)

- Mod is now compatible with the RimWorld 1.2 patch.

Update: 21 May, 2020 @ 5:38pm

Version 1.2.16 (May 22nd 2020)

- Reduced accuracy of golf club (ranged) by 0.2 across all ranges (touch, short, medium, long).
- Increased base damage of golf club (ranged) to 30 (was 25).
- Reduced projectile speed of golf club (ranged) to 75 (was 90).
- Reduced base damage of golf balls (projectile) to 15 (was 30).
- Reduced stopping power of golf balls (projectile) to 1 (was 2). (See Note 1)
- Changed recipe of golf club (ranged) to use the same format as the melee version (75 wood or metal instead of steel and components).
- Increased work cost of both golf clubs to 900 (was 600).
- Fixed error on startup about an invalid sound; the ranged golf club now uses the same sound as throwing a grenade. (See Note 2)
- Recipes to make golf clubs should now appear at both variants of the smithy.
- Putting hole can no longer be made using stone blocks or metals.
- Both variants of the golf club can now be made at a crafting spot.
- Reduced crafting skill requirement of golf club (ranged) to 3 (was 5).
- Changed golf club texture to something a little better.

AUTHOR'S NOTES

1) Author's Note: I noticed that even a good quality ranged club was killing some targets in one hit; reducing damage and stopping power of golf balls should make that less likely to happen.
2) Throwing a grenade makes a sort of 'swoosh' noise; it's the closest thing I could find to the sound of a golf club being swung.

Update: 15 May, 2020 @ 7:21am

Version 1.2.2 (May 15th 2020)

- Added golf club (ranged), a slow firing weapon with poor accuracy that is capable of doing a fair chunk of damage on a successful hit.
- Added putting hole, a recreation item that trains your colonists shooting skill at a slightly better rate than the horseshoes pin and hoopstone ring.
- Reduced work amount of making golf club (melee) to 600 (was 6000).

Thanks to dninemfive for suggesting that I add these items.

Update: 14 May, 2020 @ 12:58pm

Version 1.0.1 (May 14th 2020)

- Initial Release.