Garry's Mod

Garry's Mod

PODVAL
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Update: 11 Jan, 2022 @ 7:50pm

Global:

- Almost all lamps now connected with electricity grid via wires.
- Various small fixes.

Crossbow Room:

- Fixed switch overlay, which previously used to disappear for some reason.

Plywood Room:

- Fixed annoying piece of wood, which previously interrupted smooth walking on plywood wall's debris.

Wooden Pallets Room:

- Lamp now explodes upon breaking.

Music Room:

- Fixed little cube, which previously used to interfere in smooth walking on green sleeping bag.
- Music library extended.
- Speakers now protected from any unexpected threats.

Corridor:

- Lamp in 4th sector now can be broken.
- One of wires in 6th sector is finally connected to the wall.

Outside:

- Removed wall remains from very first beta near Pipe Room.

Skybox:

- More trees were planted to fill up remaining holes.

Other:

- Fixed alignment of some textures.

Update: 26 Jun, 2020 @ 8:33am

Long time no see, huh?

Global:

- Skybox was moved and extended(again).
- Reduced addon filesize.

Outside:

- Added handrailing onto porch.
- Added fence onto porch.
- Part of concrete floor with vehicle is now made of sand with grass.

Skybox:

- Extended hill even more.

Other:

- Fixed sun angles.
- Added some custom models.
- Added some custom textures.

Update: 3 Jun, 2020 @ 7:56pm

Global:

- Skybox was moved and extended.

Corridor:

- Fixed non-working clip.
- Fixed some overlays that were applied incorrectly.
- Added bottle near the enter.

Outside:

- Added more trees near the abandoned store.

Skybox:

- Extended hill.
- Added more trees.
- Slightly moved some buildings.

Update: 1 Jun, 2020 @ 12:39am

NPC Update!



Now the NPCs (almost) don't stop in front of doors and boards, that lying on the floor.

Check out update demonstation here!

Global:

- Navmesh was added.
- Some NPC Nodes were slightly shifted.
- All connections between NPC Nodes is now work.
- Added some new NPC Nodes.
- Also fixed some situations, when npc was trying to run through closed metal doors or sheets.
- Pipes received physics for props.
- Added many NPC clips for better AI.

Enter Room:

- White door has changed its model to gray door.
- Also this door now can be broken, and also can be closed.

Box Room:

- Stairs is now clipped(Thanks RenPar!).
- The sides of the stairs now slightly break if the steps themselves are broken.
- Last stair now can be broken.

Music Room:

- Music have been restocked.
- It’s actually tidied up here, so take off your shoes in front of the entrance.

Corridor:

- Fixed two stuck spots near the entrance.
- Fixed clips in 4th sector, where previously player can stood on it.
- One wall was slashed (and player-clipped) for NPCs.
- Fixed NPC Nodes connections on doors in 3rd and 4th sectors.
- NPC nodes were slightly shifted in 4th sector.

Skybox:

- Added some new buildings.
- Displacement was changed to hide sharp edge of the map.

Other:

- Fixed some props that were not debris.

Update: 23 May, 2020 @ 9:11am

Improved Clipping Update!



Many places received their own clipping, now your view won't juggle when you pass any junctions.



Global:

- Pipes received clipping.
- Clipped (i hope) all junctions between sections of corridor and some rooms.
- Clipped all buckets with spilled tools around them because of their annoyance.
- Fixed wire system issues.

Enter Room:

- Annoying tire is now less annoying.
- The white door is now less annoying thanks to improved clipping.
- Cluster behind the center wall is now properly clipped so that players can't stay on it anymore.

Pipe Room:

- Fixed wire that previously led nowhere.
- Fixed lamp, which before was unexplodable.

Corridor:

- Finally fixed the door in 4th sector, which previously when you ran on it sometimes fall into the textures.
(This still can happen in some occasions, but chance of it is smaller)
- Clipped some other places.
- Fixed wire that previously led nowhere.

Outside:

- Balconies were shifted.
- Added one nice chair under the porch.
- Fixed wires, which previously started directly from pole.
- Added missing fence.

Skybox:

- Slightly shifted one of the brushes even more to hide a hole from a player's sight.
- Destructed house was extended.

Other:

- Updated some overlays due to some (barely visible to you) changes in brush positions.
- Fixed wires that previously were not connected to each other.
- Fixed some debris, which before were able to be moved with physgun.
- Handles on red doors now can be shooted separately from the door itself.
- Some props now won't collide with player after enabling their motion.
- Connected some wires to lightning.
- Some optimisation improvements.

My english is really fucked up.

Update: 19 May, 2020 @ 3:40am

Music Room:

- Fixed destructable wooden part of floor, that was able to be moved by physgun.
- Fixed lighting(it was broken after last update).

Skybox:

- Updated texture of grass on Hill with trees.
- Updated position of some buildings.
- Added some new brushes to fill holes, that could sometimes be seen.
- Added new buildings.

Other:

- Fixed spawnpoints(previously only one of them worked).
- Finally found and fixed plastic crate, which was prop_static instead of prop_physics.

Update: 18 May, 2020 @ 5:33am

- Added missing soundscape trigger zones.
- Added Player Clips into some underground zones for easier getting out while prone.
- Bar in corridor's 5th sector's underground is now properly clipped.
- Fixed some lighting issues.
- Added some NPC Clips.
- Ladder in enterroom is no longer stays in one place and can be moved.
- Added missing lamps.
- Other small fixes.

Update: 17 May, 2020 @ 8:19am

- Added only one small fix.

Update: 17 May, 2020 @ 7:45am

- Added many soundscapes to map.
- Fixed cubemaps.
- Fixed flying props after destruction of prop under them.
- Various fixes.

Update: 17 May, 2020 @ 1:30am

- Changed Spawnpoints position.
- Various Small Fixes.