Arma 3
Aridin's Assets
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Update: 8 Jun @ 10:07am

-various small tweaks and fixes

Update: 14 May @ 11:17pm

-It's way the way. "Man, his sure looks way"

Update: 25 Apr @ 12:40pm

-Added Gekko's Ghosts UAV terminal, if you don't have a map equiped it'll display a black screen. Allowing use of UAVs and marking the map.

Update: 25 Apr @ 10:04am

-fixed missing rvmat files

Update: 4 Apr @ 11:38am

-added "Jump rift" object that creates the Jump effect before deleting itself. found under SIgns>Helpers. So zeus can now create the effect on the fly, and mission makers have easy access to it.

Update: 31 Jan @ 10:21am

-Fixed radio calls with group jumps

Update: 21 Jan @ 8:40am

-hopefully fixes a small issue with OPFOR threshold enitities

Update: 22 Oct, 2024 @ 11:22am

-Moved all Gekko's Ghosts equipment (jump device, fire support, anchor) to ARDN_gg.pbo
-Added radio comms for jump and fire support and anchor. All now have some amount of delay before activating, simulating lore acurate procces time for each.

Update: 19 Oct, 2024 @ 11:40am

-smaller image this time :/

Update: 19 Oct, 2024 @ 11:37am

-fixing the workshop page preview image