Rivals of Aether

Rivals of Aether

Siren
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Update: 15 Jul, 2020 @ 8:56am

I wanna cry I messed up already lol

- Increased Cuteness (does not effect gameplay)

Update: 9 Jun, 2020 @ 3:02pm

v1.4.3 I wanna cry

[Jab]
- Adjust hitbox size (She can actually punch people way too close to her personal bubble)

- Fixed Color alts not working online (Maybe????)

- Increased Cuteness (does not effect gameplay)

Update: 8 Jun, 2020 @ 8:36pm

v1.4.2 - Fixed It maybe?

- I think I fixed the color selector thing

- Increased Cuteness (does not effect gameplay)

Update: 8 Jun, 2020 @ 6:18pm

v1.4.1 Clairen can suck my toes

- Made it easier to select color alts for Siren at the start of the round
- Fixed a bug related to Clairen's Down Special attack freezing the game when Siren used Down Special or Up Special

- Increased Cuteness (does not effect gameplay)

Update: 7 Jun, 2020 @ 4:11pm

v1.4 More Buffs, I swear y'all are sleeping on Siren. But you asked for it

[Jab]
- Removed Whifflag

[Utilt]
- Increased Base Knockback on all hitboxes
- Increased Knockback Scaling on Hitbox 3 (Brim of Hat)

[Neutral Air]
- Decreased Damage
- Increased Hitpause Scaling
- Added Extra Hitpause
- Increased Base Knockback
- Decreased Hitbox Size
- Added a Second Hitbox
- Increased Landing Lag

[Forward Air]
- Increased Landing Lag

[Up Air]
- Increased Damage
- Increased Knockback Scaling
- Added a weaker Hitbox that hits in front of Siren
- Decreased Endlag

[Down Air]
- Adjusted Weakspot Location
- Adjusted Sweetspot Location
- Made Sweetspot untechables
- Added a second Weakspot

[Up Strong]
- Increased Knockback

- Adjusted SFX for some moves
- Fixed Visual error when two Sirens were in Practice Mode

[Dash Attack]
- Removed Turnaround
- Increased ground friction

[Forward Tilt]
- Decreased Start Up
- Decreased Base Knockback
- Increased Knockback Scaling

[Down Tilt]
- Decreased Start Up
- Decreased Endlag

[Forward Strong]
- Increased Knockback Scaling

[Up Strong]
- Increased Knockback Scaling

[Down Strong]
- Decreased Hit Stun
- Increased Base Knockback
- Decreased Knockback Scaling

[Extra]
- Short Hop Speed: 5 -> 6
- Fixed Visual Bug With Dspecial
- Added 100+ New Alternate Colors

- During "Supercharge" and "Overcharge" [Uspecial] will have no pratfall
- During "Supercharge" and "Overcharge" [Uspecial] will have a third "Jump"

- Siren will have 1 bar of [Meter] at the start of the round
- Siren on death will lose 2 bars of [Meter] or come back with 1 bar of [Meter] if she only has 2 bars or less of meter

- Increased Cuteness (does not effect gameplay)

Update: 28 May, 2020 @ 2:20pm

v1.3 - BUFFS BUFFS BUFFS - Siren is swole af (hopefully) now

-------------------Revamps-------------------

Dash Attack - Completely Revamped
- Increased Acceleration / Horizontal Speed
- Turns Siren around at the end of the attack
- Siren keeps some of her momentum during turnaround
- Can Jump during window 3 (starts slightly before the turnaround)
- This means she can immediately jump forward facing forward, or jump forwards facing backwards with some slight delay
- On hit can cancel into another attack
- At low% combos into grounded attacks / At high% combos into aerial attacks

Forward Aerial - Completely Revamped
- Increased Knockback
- Increased Knockback Scaling
- Changed Animation
- Adjusted Knockback Angle
- Decreased Hitpause
- Increase Hitbox size

--------------------BUFFS--------------------

Backward Aerial
- Changed Angle Flipper to always hit back and away from Siren
- Increased Hitbox size

Neutral Aerial
- Increased Knockback Scaling

Forward Smash
- Increased Hitbox 1 size
- Added Hitbox 2 for the overswing
- Increased Knockback of Hitbox 1
- Increased Damage of Hitbox 1

Jab
- Increased Knockback
- Added slight Knockback scaling

Forward Tilt
- Increased Knockback Scaling
- Adjusted launch angle

Down Tilt
- Increased Hitpause Scaling

Up Tilt
- Added Hitbox 3 for brim of hat

Up Special
- Can wall jump out of Up Special (Changed to match how Rivals base cast can)

Aerial Forward Special
- Can wall jump out of Forward Special (Changed to match how Rivals base cast can)

Aerial Down Special
- Added a Hitbox for the swiping motion

Down Special
- Added a Hitbox for the swiping motion

--------------------NERFS--------------------

Down Smash
- Increased Damage
- Decreased Knockback
- Decreased Knockback Scaling

-----------------EXTRA_STUFF-----------------

- Initital Dash Time: 2 -> 10
- Moonwalk Acceleration: 1.4 -> 6
- Added SFX for when small projectiles hit opponents
- Increased Cuteness (does not effect gameplay)

Update: 26 May, 2020 @ 9:11am

v1.2 - Quality Update to polish up Siren a bit!

- During Practice Mode, pressing taunt will charge Siren's meter by 1 bar
- Major changes to sound effects, courtesy of Sydery yelling at me for using the BLOW sfx too much
- Siren now glitches out whenever she inflict self damage from using her specials when she has no meter to use
- Once a meter bar locks, a lock effect displays over the bar to indicate that the bar can't be be lost when using specials or getting hit
- Changed info boxes to explain Siren's gimmicks better
- Created a moveset video guide to better explain her moveset

- Increased Cuteness (does not effect gameplay)

Update: 23 May, 2020 @ 9:22pm

v1.1.3 - I did a dumb, but that's ok Siren's got a lot of quirks to play around with

- Fixed Nspecial projectiles that went through characters with custom idle hurtboxes
- Increased Cuteness (does not effect gameplay)

Update: 23 May, 2020 @ 6:22pm

v1.1.2 - Ok, actually playtester ready

- Adjusted Hurtbox for Nspecial
- Adjusted Hurtbox for Dstrong
- Increased Cuteness (does not effect gameplay)

Update: 23 May, 2020 @ 5:34pm

v1.1.1 - Minor update for minor things

- Updated the design of the respawn platform.
- Added start up frames to Uair and increased start up time on the move
- Added a new color palette
- Increased Cuteness (does not effect gameplay)