Rivals of Aether

Rivals of Aether

Siren
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Update: 21 Jul, 2020 @ 2:22am

v1.6 - Aesthetic and Support Update! Have fun with some side action!

[Dash Attack]
- Decreased hitpause

[Up Air]
- Increased sweetspot hitpause
- Decreased weakspot hitpause

[Minion Changes]
- Minions take set knockback from projectiles like before
- Minions take actual knockback and knockback scaling based off the hitbox that hit the Minion (Similar to how a hitbox would normally hit a player)
- Minions can now be hit by multi-hit attacks (With some slight buffer)

[Bug Fixes]
- HOPEFULLY fixed a bug which locked Siren into using Nspecial Online
- Fixed a bug where Siren would constantly have the features of her aerial moves if they were used right after using Forward Special

Update: 17 Jul, 2020 @ 9:35am

v1.5.5 Debugging, that's the update...

[General Changes]
- Parrying Laserbeam puts Siren into Parry Stun
- Players can hit minions when they are moving during Siren's Nspecial or Fspecial
- Added a sound effect for when a Minion it hit
- Getting Parried during Jab doesn't put Siren in Parrystun
- Meter damage is now calculated by % taken divided by 2. Previously Meter damage was calculated by how much percent Siren was currently at divided by 2.25 so at higher percents Siren would lose a lot of meter charges while at low percent Siren would lose no meter.

[Bug Fixes]
- Airdodging the same frame laser beam comes out would keep the laser beam charges
- Getting Parried using laser beam would keep the laser beam charges
- Fixed a visual bug where text "Supercharge" and "Press Down" would appear randomly during laser beam
- Deleted a stray hurtbox pixel from a single Dair frame
- During Fspecial Ground or Fspecial Aerial 2 on first frame hit the attack would sometimes produce 10x as many projectiles due to hitstun.
- Fixed a bug where Siren would be locked into Nspecial charging and be unable to move
- Fixed a sound issue where holding down jump during the countdown would spam the "mfx_confirm" sfx, now the sound only plays after a secret color is selected
- If Siren was at 0 meter charge and got hit the meter charge would go negative and take longer to charge
- If Siren was using a secret alt color when she Parried the color indicator to show she was parrying wouldn't appear, made a workaround for this scenario that makes Siren the parry color during parry

- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 8:15pm

v1.5.4 - See Below but better

- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 7:19pm

v1.5.3 - OK FINALLY DONE FOR THIS WEEK??

[General Changes]
- Increased Nspecial charging time
- Adjusted Nspecial trailing for minions

[Minion Changes]
- Getting hit by a hitbox while Siren is using Nspecial will put Siren in Hitstun
- Adjusted Minion Health
- Weaker Tier minions cannot be summoned when a strong Minion is out

[Bug Fixes]
- Fixed Some projectiles going through characters with custom hurtboxes
- Fixed Minions being unbreakable after being hit twice when Siren is using Nspecial

- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 5:44pm

v1.5.2 - See below, but actually this time

- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 5:32pm

v1.5.2

[General Changes]
- Decreased Minion Health

[Bug Fixes]
- Minion Projectiles would lead to desync issues online
- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 4:24pm

v1.5.1

[General Changes]
- Added Cooldown to minion spawning if they get destroyed (10 seconds)
- Lowered Minion Health
- Adjusted Icons to better indicate Minion Spawn cooldown

[Bug Fixes]
- Fixed a bug with Overcharged Down Special
- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 4:20pm

oops

- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 9:10am

[Up Special]
- Adjusted Custom Air Friction
- Increased Gravity
- Decreased Max Horizontal Speed during Up Special and Pratfall (7 -> 4)

[Neutral Special]
- Changed 1st, 2nd, and 3rd Charge properties
- Summons minions that copy Siren's attack based off the Minion's Strength

[Down Aerial]
- Adjusted Sweetspot angle (Improved Spike Angle)
- Increased Sweetspot size
- Adjusted Late Weakspot angle (Better for Combos)
- Increased Late Weakspot knockback
- Early Weakspot comes out earlier
- Adjusted Early Weakspot position
- Increased Early Weakspot knockback
- Decreased Early Weakspot lifetime
- Decreased Endlag
- Decreased Landing Lag

[Up Aerial]
- Decreased Sweetspot knockback scaling

[Backward Aerial]
- Increased Sweetspot Priority
- Adjust Sweatspot timing
- Decreased Sweatspot lifetime
- Added 2 Weakspots for the forward swing

[Dash Attack] - Better Control
- Decreased Horizontal Speed
- Increased End Ground Friction
- Added Hitpause Scaling
- Goes off Ledge

[Aerial Forward Special] - Better for Chasing in the air
- Removed Momentum Stop at the start of attack
- Decreased Air Friction at the end of attack
- Goes off Ledge (Could get stuck on ledges before)
- Player can jump on hit
- Increased knockback
- Increased knockback scaling
- Increased hitpause

[Forward Strong]
- Adjusted Weakspot angle
- Decreased Sweetspot knockback scaling

[Forward Tilt]
- Increased base knockback

[General Changes]
- leave_ground_max 7 - 5
- air_accele 0.30 - 0.35
- ground_friction 0.5 - 0.3
- jump_speed 10.5 - 10.0
- max_fall 9 - 8
- Siren starts with no meter at the start of a match
- Aerial Attacks have their default properties after getting hit during Aerial Fspecial
- Changed Siren's CSS, Win, and Results Portrait art to show off her personality better
- Adjusted CSS Display to align better with similar characters
- Adjusted CSS Display to change colors based off what page the user is on.
- Increased Fspecial Ground, Dspecial Ground, Dspecial Air cooldown. 3rd Charge 5 -> 50 frames, 4th Charge 35 -> 75 frames
- Confirm SFX added when changing colors
- Added the requirement to press Jump to confirm when changing to a secret color
- Changed Siren's Projectile designs

[Bug Fixes]
- Down Special Grounded [Charge 4] wasn't sending out Stun Projectiles
- Down Special Aerial [Charge 3+] had incorrect projectile sprites
- During Playtest Mode Siren's % would dramatically decreased after using Nspecial [Full]

- Increased Cuteness (does not effect gameplay)

Update: 15 Jul, 2020 @ 9:07am

I'm sooo dumb I didn't catch this error until just now

- Increased Cuteness (does not effect gameplay)