Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

hexOS
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Update: 7 Aug, 2020 @ 8:04pm

v1.1.4 (LAST HOTFIX FOR TODAY)

- Fixed a rare calculation bug that caused wrong operands to be used.

Update: 7 Aug, 2020 @ 6:09pm

v1.1.3 (SECOND HOTFIX)
- Identified the constant module crashing that was caused by striking, which would set a variable to -1, and therefore be an invalid index for any array.
- Added feature to octOS that makes it more clear which sequence is playing by making use of the characters . and :

Update: 7 Aug, 2020 @ 3:59pm

i forgot to bundle the actual fix, read above

Update: 7 Aug, 2020 @ 3:04pm

v1.1 (Major update, manual reprint required!)

= **It's my birthday today!**
- I'm glad to have been part of this community, and to celebrate this occasion with a gift of my own!

= **octOS (a.k.a Cruel hexOS!)**
- By submitting the number "888" before playing the sequence, you will be able to activate octOS. An entire 5 page manual awaits anyone who dares to touch this mode.
- This module currently awards twice as hexOS in TwitchPlays. (24*2 or 48 points)
- THIS MODE CAN BE DISABLED! This is mentioned later.

= **Please delete your hexOS ModSettings to get the new settings!**
- Alternatively, add them manually with...
- "disableOctOS" > Disables the ability for the cruel variant to be booted. A visual remark is added to indicate this, so a user cannot make the excuse of unfairly getting a strike.
- "fastStrike" > Shortens octOS' strike animation to be 5 times shorter, since it is a bit on the lengthy side.

= **New Overlay!**
- The graphics of hexOS' screen has been redesigned to mimic it more of a CRT monitior.

= **Toilet spin!**
- As requested by many people, if Forget The Colors is present, or "forceAltSolve" is on in ModSettings, the stars are replaced with a spinning toilet!

Update: 24 Jun, 2020 @ 6:49pm

v1.0.7
- Fixed numbers resetting when failing to parse ModSettings.
- Fixed underflow that caused Perfect Cipher to not render when the module has been struck at least 6 times.

Update: 24 Jun, 2020 @ 10:36am

v1.0.6

= **Changed to make module easier with every strike!**
- Every strike from hexOS will slow down rhythm identification by 0.05 seconds.
- Every strike from hexOS will slow down the 30-digit sequence display by 0.05 seconds.
- Every strike from hexOS will reduce the amount of other colors flashed in a sequence.
- When rhythm identification's beats are slower than 0.2 seconds, an additional hi-hat is supplied, hopefully making it easier to identify distant beats.

= **Added ModSettingsJSON Configuration!**
- experimentalShake: Have the module shake upon every played beat, don't use this on serious bombs. :) (default: false)
- forceAltSolve: Force the module to play the alternative solve sequence regardless of Forget The Colors' existence. (default: false)
- flashOtherColors: Alter the amount of times other colors flash. Cannot exceed 6. (default: 5)
- delayPerBeat: Alter the delay between each beat played. Cannot exceed 1. (default: 0.07)
- customSolveQuote: Change the display on the module when it is solved. If left blank, it will pull its default quotes. (default: literally nothing)

= **Other small adjustments!**
- The manual has been rewritten a bit to be more condensed, but is not required to solve the newer module.
- The module will give more feedback when interacting with it.

Update: 20 Jun, 2020 @ 11:40pm

v1.0.5
- Fixed bug that caused offset 10+ to give improper digital root calculations.

Update: 3 Jun, 2020 @ 4:25am

v1.0.4
- Added yield return for TwitchPlays, among a more stable submission process for both users and autosolvers alike.

Update: 2 Jun, 2020 @ 2:15pm

v1.03
- Nerfed Rhythm Identification and Perfect Cipher by altering the speed to be slower. (0.06 seconds --> 0.07 seconds)

Update: 28 May, 2020 @ 1:43am

v1.0.2
- Fixed Perfect Cipher, it would display only the top left color on all of them, sorry! For more technical details, I put _ciphers[_press % 2 * 3] on all of them, but forgot to add +1 or +2 for both the second and third square.