Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

hexOS
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Update: 18 Nov, 2020 @ 4:19pm

[1.2.4]

**- octOS now awards an additional 12 (48 => 60) points on TwitchPlays.**
- hexOS/octOS uses the more accurate "WaitForSecondsRealtime" which should make the delay between notes more consistent between machines.
- octOS can no longer be regenerated by mashing it, as this is a failsafe that isn't needed anymore. The command still exists for fun.
- The spinning toilet will not spawn with Forget The Colors present, this is now a modsetting-exclusive feature.
- Modsetting 'experimentalShake' has been adjusted to be less shaky.

Update: 24 Oct, 2020 @ 6:28am

[1.2.3]

- Disallow TP submissions over 3 characters long which previously caused an error.

Update: 12 Oct, 2020 @ 3:56pm

[v1.2.2]

- Fixed hexOS unable to play sequences caused by submitting an octOS answer during the sequence playing, which got interrupted and interpreted as "always playing". Thanks to DireKrow for the bug report!

Update: 30 Sep, 2020 @ 11:22am

[v1.2.1]

- Fixed octOS colors showing the first instance of octOS, despite the regeneration of said colors.
- Added version number to logging.

Update: 9 Sep, 2020 @ 3:09am

[v1.2]

- If the screen is mashed (!{0} mash) during octOS, the module regenerates a new answer. USE THIS IF THE MODULE BREAKS IN SOMEWAY, STRIKES ARE NOT DISTRIBUTED.
- Module is able to generate statically, meaning bug reports MUST supply the seed (the very first thing that is logged) or I will not investigate it.

Update: 29 Aug, 2020 @ 1:39pm

[v1.1.9]

- Experimental bug fix for octOS that should prevent (at least partially) from letter displays desyncing with colors shown.

Update: 25 Aug, 2020 @ 1:53pm

[v1.1.8]

- Fixed octOS playing hexOS notes.
- Fixed earliest 6-key detecting latest.

Update: 12 Aug, 2020 @ 9:20am

v1.1.7

- Implemented new algorithm to Rhythm Identification (I and II) that makes delays more consistent.
- Fixed GULLIBILITY logic gate in octOS.
- Added feature that wipes user submission if you submit the pause. The manual will reflect this once I finish the rewrite.
- Fixed logging bug that claims expected answer to be always hexOS, even during octOS.
- Made solving a module shake the bomb more. :)

Update: 8 Aug, 2020 @ 2:46pm

v1.1.6

- Fixed EQUALITY returning negative operands, breaking the module completely.

Update: 8 Aug, 2020 @ 4:03am

v1.1.5

- Fixed TP bug that caused it to hang when submitting/playing during an octOS animation.
- Fixed XAND, XOR, and IMPLIES gate.
- Added an additional log making it clear that octOS reverts to hexOS.