Rivals of Aether

Rivals of Aether

Prismo
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Update: 30 May, 2020 @ 9:55am

1.5

-Uspecial extra jump cost slightly reduced

-Fair and Bair hitpause slightly decreased
-Fair and Bair knockback very slightly decreased
-Fair Tipper size increased

-Strongs' Empowered Hitboxes have been changed, now sending at a certain angle instead of away from the center
-Ustrong and Dstrong now have different Empowered Hitboxes,instead of ones from Fstrong

-Crimson, Jade and Abyss alts slightly changed

-Abyss and Early Access symbols were added to the alt selection

-Joker & Mettaton Alts were added (courtesy of Snolid_Ice)

-Different Taunt for Joker & Mettaton Alts

-Taunts now makes stage music silent

-Yet another Steam Preview Image (once again, by Snolid_Ice)

-Error log no longer goes Sicko Mode when reloading the game whilst it is paused

If this is balanced enough, tune in for the future updates that may include:
-Abyss Runes
-Functional AI
-Polish
-Utilt actually having a good animation

Update: 26 May, 2020 @ 7:03pm

1.4.2

-Empowered Strongs have more hitpause

--Dspecial Charge hitboxes have been changed
- Instead of multiple hitboxes, Higher Charge levels have slightly bigger, but powerful single hitboxes, this should also help with weird angles and fake galaxies that happened before
- Hitpause also was increased

Update: 26 May, 2020 @ 3:05pm

v1.4.1

-fixed character not having 'finished' tag

Update: 26 May, 2020 @ 3:01pm

1.4

-BAir has better scaling, and is stronger overall at the body hitbox

-Both BAir hitboxes are now in the same group, so hitting with the stronger one won't be interrupted by the weaker one, and vice-versa

-fair has more base knockback, and less scaling, also less hitstun, and more hitstun scaling

-fair sweetspot now is a tipper, and a few pixels bigger. also received previous changes

-Taunt should no longer stay playing after you stop holding it

-taunt first window now gives meter

-taunt held window now has a hitbox

-greatly increased meter received from parrying, same applies for getting parried

-Nspecial no longer has a cost

-Fspecial meter cost reduced

-Fspecial Prism now has remains until fspecial is used again, or activated with Dspecial

-Fspecial Prism can no longer be destroyed by enemy attacks

-Strongs empowered Hitboxes now have more knockback, and slightly more scaling, and slightly better damage

-Meter now has a bar too

-Meter has more charge sprites, to make it more precise

-You no longer lose meter from getting hit

-Dspecial costs & charge levels required were slightly changed around the new meter sprites

-Uspecial meter requirement for extra jumpts lowered, but cost increased

-Crouch hurtbox made more accurate

-CSS now has the correct version

-new steam image (courtesy of Snolid Ice)

Update: 25 May, 2020 @ 4:49pm

v1.3.1

-slightly increased Uair knockback scaling

Update: 25 May, 2020 @ 3:22pm

v1.3

nvm there's more

-Base stats adjusted to be more in line with base cast, overall air speed reduced

-Weight is no longer scuffed

-Uspecial has slightly less vertical speed

-Most Moves (aerials, normals, not specials tho) have more startup frames

Update: 25 May, 2020 @ 6:32am

v1.2.1

-fixed CSS

sorry for all these in such a short time lol, that's propably the last one for today

Update: 25 May, 2020 @ 6:16am

v1.2

-DStrong has a new animation

-Empowered Strong hitboxes have reduced damage, Dstrong should no longer deal 100+ damage

Update: 25 May, 2020 @ 4:53am

v1.1

-Prismo now actually has some endlag to all his moves

-Thanos Alt added

-result screen image fixed, and now appears

Update: 24 May, 2020 @ 7:52pm

v1.0