RimWorld

RimWorld

Antimatter Annihilation
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Update: 28 Jan, 2021 @ 3:37am

Update on 1/28/2021 12:36:56 PM.

- Added new Simplified Chinese translation by leafzxg, which greatly improves upon the old translation.

- A new non-steam update has been released: Update 6, which has all the most current changes.

Update: 9 Jan, 2021 @ 6:58am

Update on 1/9/2021 3:58:34 PM.

- Typos fixed. No more memebers.

Update: 8 Jan, 2021 @ 9:39am

Update on 1/8/2021 6:39:27 PM.

- Buffed turrets:
- MBD increased accuracy, base damage, slightly lower cooldown.
- Thunder Gun gains 2 more shots per burst, tweaked accuracy, slightly lower base damage, slightly higher cooldown.

- Greatly buffed M3G_UMIN:
- Higher effect radius.
- Much lower charge WD requirement (I don't think many players understand this mechanic without reading the Wiki page, so I reduced the impact it has when attempting to fire).
- Greatly increased armor pen.
- Now deal a mixture of Sharp and Heat damage, making it more effective against mechanoids.
- Increased hit frequency and base damage.
- Increased world map range.
- Now deals lower damage to corpses.

Most of these changes have been made to make the turrets more effective against mechanoids and heavily armoured humans. While this makes the turrets undoubtedly more OP, they have always been intended to be vastly superior than any vanilla turrets, and are balanced for modded games that have more powerful factions.

In the case of the M3G_UMIN, it was rather underwhelming against mechanoids due to their heat resistance, and even against human sieges it could often fail to kill all enemies.
Since the M3G shuts down all other electrical defences after being fired, and also has a long wind-up time making it only useful against sieges and mech clusters, it was often not worth firing because failing to kill all mechanoids in a single hit spells disaster for the now undefended base.

Update: 7 Jan, 2021 @ 7:07am

Update on 1/7/2021 4:07:40 PM.

- Particle Accelerators can now change power level just like the Alloy Fusion Machine.
- Speed multipliers: 1x, 2x or 4x. Increases power usage (less efficient at higher levels). Consumes same amount of plasteel per canister.

This change is made to allow for more antimatter production without having to place down may of the large Particle Accelerators. Ideally I wanted to add a smaller version of the particle accelerator, but due to real life obligations I have not found the time yet.

Update: 18 Dec, 2020 @ 8:44am

[Auto-generated text]: Update on 12/18/2020 5:44:13 PM.

Update: 18 Dec, 2020 @ 8:42am

[Auto-generated text]: Update on 12/18/2020 5:41:51 PM.

Update: 18 Oct, 2020 @ 1:17pm

[Auto-generated text]: Update on 10/18/2020 9:17:29 PM.

Update: 18 Oct, 2020 @ 1:15pm

[Auto-generated text]: Update on 10/18/2020 9:15:23 PM.

Update: 7 Oct, 2020 @ 3:42am

Update on 10/7/2020 11:41:02 AM.

- Added SOS2 EVA compatibility. Void armour helmet and suit can now be used in outer space. Yay!

Update: 7 Oct, 2020 @ 3:41am

[Auto-generated text]: Update on 10/7/2020 11:38:06 AM.