RimWorld

RimWorld

Antimatter Annihilation
381 Comments
Latex Santa 26 Jul @ 8:14am 
@Epicguru
The sprite work is just fine. I quite like it.
Doesn't really need updating IMO.
Latex Santa 26 Jul @ 8:14am 
@Epicguru
When you get around to updating Antimatter Annihilation, don't forget about the In-Game Wiki companion mod as well. Please and thank you in advance.
apmaaron 25 Jul @ 12:25pm 
hope you get it to 1.6 i use this mod all the time i played rimworld i still using it now but res i buying for traders lol
spartandued 22 Jul @ 6:33pm 
Cool. Hopefully someone will give it a go. If I knew how to do all of this, Id do it. Lol
Epicguru  [author] 22 Jul @ 6:05pm 
No, I'm not an artist and what you see is what I'm capable of.
spartandued 22 Jul @ 5:28pm 
@Epicguru, any chance of a retexture to a more vanilla art style? Not demanding, just asking.😁
Epicguru  [author] 11 Jul @ 1:17pm 
Planned but no ETA.
oscarmdsh69 11 Jul @ 1:14pm 
1.6 update coming?
Fantasy System 25 Jun @ 6:13am 
On that note, id also love a CE patch since rimforge eventually got one.
ゆきんこ 25 Jun @ 6:06am 
1.6 pls
Lumo 26 May @ 5:19pm 
Now it just needs a CE patch.
spartandued 21 Apr, 2024 @ 6:34pm 
Does anybody have a decent Vanilla-ish retexture for this? I'd love to add it to my list again, but the art style really makes my OCD kick in. LOL
xNaquada 9 Apr, 2024 @ 6:07pm 
Thanks Epicguru!
Kyrox 9 Apr, 2024 @ 2:54pm 
Absolutely based mod. 10/10
Epicguru  [author] 9 Apr, 2024 @ 2:16pm 
Mod has been updated for 1.5. 1.4 is still supported but will no longer get any updates. Let me know if there are any issues on either version.
Big Boss 2 Mar, 2024 @ 4:27am 
Thanks
Epicguru  [author] 1 Mar, 2024 @ 9:18am 
You must get them from raiders from the Ultratech faction. The in-game wiki has more information.
Big Boss 29 Feb, 2024 @ 3:20am 
How do I make Hyper Components?
Rassmond 6 Feb, 2024 @ 6:59am 
realistically it would be neat if u can only uninstall unpowered facilities. Or mb there is already mod like that?
Rassmond 6 Feb, 2024 @ 6:15am 
@Thundercraft Im not using Minify everything mod. @Epicguru Wrote comment just cos thought it was ur original idea since injector have Minify def, and reactor itself havent
Epicguru  [author] 5 Feb, 2024 @ 7:28pm 
@Thundercraft The reactor injectors are minifiable by default without any other mods.

@Rassmond Raiders picking up minifiable buildings is a dumb vanilla mechanic that you will need to install other mods to fix.
Thundercraft 5 Feb, 2024 @ 4:18pm 
@Rassmond
Let me guess: Are you also using a miniaturization mod - perhaps "MinifyEverything"? As the name suggests, it allows miniaturization of everything, including sandbags, walls and doors. But, this also allows raiders to miniaturize stuff and run off with them.

My suggestion: Try using the Don't Steal My Walls mod. From the mod's description: "It lets you modify the behavior of Raider thieving so that they will ignore certain types of objects that they would otherwise be able to snag. Exactly what objects can and cannot be stolen can be modified in Settings; by default, doors and walls are not allowed."

Alternatively, you could replace "MinifyEverything" with a miniaturization mod that is a bit more restrictive, such as "Cyber's Miniaturization" or "Minify More".
Rassmond 5 Feb, 2024 @ 3:29pm 
I thought I was smart building reactor injector killbox, but raiders just uninstalling and stealing them...
Gabeux 22 Jul, 2023 @ 9:57pm 
Would be fascinating to see this with CE. Godspeed to anyone who takes on the patching.
Fantasy System 3 Jun, 2023 @ 2:27pm 
*blesses your mod* I LOVE IT
indrageerts 28 Apr, 2023 @ 4:48pm 
I just finished building the Antimatter reactor. The graphics are amazing. Five stars, absolutely love.
Bardez 16 Feb, 2023 @ 1:36pm 
@TRON thank you for verifying my recent lag spike. Disabled and its working just fine (on a medieval colony that hasn't even reached industrial yet :( ... )
𝓔𝓶𝓲𝓵𝔂 27 Jan, 2023 @ 5:23pm 
Естественно, CE не поддерживается этим модом, а от сюда и возникают такие баги и ошибки.
Кавказец 23 Jan, 2023 @ 6:53am 
Вместе с модом Combat Expanded эт-тат мод как-та страна работает. Некоторые оружие не стреляют, а оружие ближнего боя не атакуют. При этом очень быстра прокачивается навык ближнего боя!!!
Demognomicon 12 Nov, 2022 @ 6:46am 
The only issue I have so far is you cannot directly command any pawns to load the composite refiner.
S O U P 25 Oct, 2022 @ 7:43am 
agreed huge W for Epicguru, thanks buddy
Catbot1310 21 Oct, 2022 @ 12:46pm 
can we all just take a second to thank the author for updating to latest game version despite being out from modding for now. because dude deserves it.

thanks
pedroekh 13 Oct, 2022 @ 7:46am 
Too bad it is not CE compatible...
Epicguru  [author] 5 Oct, 2022 @ 3:06pm 
Updated to Rimworld 1.4. It is still compatible with 1.3.
Fixed audio-related bugs - not sure how long audio has not been working for, sorry about that.

I have not had time to test much - but I have made sure that the mod loads and launches in the 1.4 beta. I have still not returned mod my mod-making hiatus, but when I do, I'll take another look at this mod. Thanks.
TRON 10 Sep, 2022 @ 2:22pm 
Mod works fine. Also with SOS2.
Everyone MUST turn off custom pathing in the mod menu for this mod though. You will have insane lag spikes if you dont
GAgaming 4 Jun, 2022 @ 2:22pm 
Does this work with SOS2?
Fallen2025 15 May, 2022 @ 12:27am 
@Epicguru would you be open to uploading your progress with the CE patch to github?
Epicguru  [author] 9 May, 2022 @ 9:30am 
@TheGodofFail Unfortunately no, sorry. I was working on CE patches a while ago but ran into issues with the custom turrets.

@Spark7979 I'll revisit this mod and patch it when I have time. I have many other things I have to focus on in real life.
Spark7979 8 May, 2022 @ 2:39pm 
This is 100% broken. Sprites don't appear, nothing accepts fuel or fires. Patch it.
zheega_low 27 Apr, 2022 @ 11:28am 
Planning on making it CE compatible in the near time?
angus_jo 23 Mar, 2022 @ 10:07am 
I am also using the performance mod. I have found that when I play at 1x speed, it works in phases. As if the query is stopped for a certain time. Manual refill is then also not possible. If I disable it, it works normally.
FuzzyK 21 Mar, 2022 @ 1:50pm 
Just wanted to confirm, I was having the refueling bug and I was using the Performance Optimizer by Teranchuk. I removed it and the refueling issues are gone. I am not sure if there are mods that are conflicting but I can confirm that removing that performance mod works.
angus_jo 19 Mar, 2022 @ 7:02pm 
There are any updates regarding the refueling bug?
Blue 12 Mar, 2022 @ 4:44am 
Pretty sure I posted it already, but for redundancy's sake:
Harmony
HugsLib
Antimatter Annihilation
Epicguru  [author] 12 Mar, 2022 @ 4:11am 
Update: I think I've tracked it down to Taranchuk's recent performance optimizer mod. Are you guys using that by any chance? I'll be in contact with Taranchuk to resolve the issue.
Epicguru  [author] 12 Mar, 2022 @ 4:07am 
Alright, could someone with the issue please send me a mod list? You can post a link here or put the full list in the Bug reports thread. This is definitely being caused by a mod incompatibility and I will need to track down which one it is first...
paulogabbi 11 Mar, 2022 @ 10:48pm 
yeah the alloy fusion machine is not being refued
Blue 11 Mar, 2022 @ 12:36pm 
Nope still need the workaround to get the mod to function, something isn't working.
Epicguru  [author] 11 Mar, 2022 @ 4:24am 
The mod has been updated to aim to fix the issue of refueling. It has been tested on the latest version of Rimworld and works as intended. If you're still seeing the issue, it is a mod conflict, most likely with a 'performance boosting' mod. Report it anyway and I will try to solve the conflict.

Thank you @Spavid for your effort. Hopefully the workaround won't be necessary anymore though...

Please note that when refueling the alloy machine, it will often not allow you to refuel unless you have all 3 of the materials available i.e. if you only have uranium and gold, it might not let you refuel because it wants the antimatter first.
Spavid 10 Mar, 2022 @ 2:48am 
Hi people! I've posted a very small workaround for those of us who have trouble refueling the Alloy Fusion machine. https://gist.github.com/Spavid04/bd677606a5c136a026684f831889f434
It will remove the need (and checks) for Gold and Uranium.