Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Showing 91-100 of 157 entries
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Update: 24 Aug, 2020 @ 2:15am

aspiaring champion = melee weapon damage 12:32 (32:12)

Update: 24 Aug, 2020 @ 2:05am

fixed sigvalt trait not giving unbreakable to his army

Update: 23 Aug, 2020 @ 3:28pm

chaso encampment stance now cost 0

Update: 23 Aug, 2020 @ 10:20am

tempest = damage is changed to original 24:12 for 11sec, now attract enemy (I over nurffed this before)

revivification crystal = effect time is halfed but heal amount per sec is doubled so tatal healing amount is same

Update: 23 Aug, 2020 @ 10:06am

Update: 22 Aug, 2020 @ 10:05pm

Update: 20 Aug, 2020 @ 2:05pm

Update: 20 Aug, 2020 @ 2:01pm

sartosa free company = passive : frenzy
sartosa militia = passive : frenzy, extra powder,
armor piercing projectile 7:12

Update: 20 Aug, 2020 @ 4:31am

Update: 18 Aug, 2020 @ 12:38am

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200358855
my Elector Count Units Advance mod added

Swords of Ulric (Swordsmen) = passive ability : Berserk (which norsca berserker has additionally)

Knights of the Everlasting Light (Empire Knights) = weapon effect : Blinded
+ higher Armor Piercing damage (15:15)

Knights of Morr (Empire Knights) = now use lance of Knight of Realm

The Stubborn Bulls (Empire Knights - Greatswords) = missile resistance 30%

The Noble Sons Abroad (Pistoliers) = attribute : Strider

Sootson's Guns (Mortars) = projectile and its explosion is now Armor Piercing damage
+ 20 range added (400)