Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Showing 111-120 of 157 entries
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Update: 5 Aug, 2020 @ 8:56am

Passive Ability "Duck and Weave" added to Eshin Agents
(Snikch, Master Assassin Eshin Sorcerer, Assassin)

Update: 5 Aug, 2020 @ 8:09am

Skaven Assasin = Melee Damage 150:225 (original value 225:150)

Update: 3 Aug, 2020 @ 9:35am

bug fix

Update: 3 Aug, 2020 @ 8:47am

Blessed units description is changed to their original variant

Update: 2 Aug, 2020 @ 10:54am

tomb king growth building give 2 nehekhara worrior
and income building provide 1 tomb guard

high elf units movement animation sink
(spearman, silverin guard, archer, seaguard, phoenix guard, swordmaster)

throwing axe fire angle lowered

5 armor for bomb miner

more labor for siege engine deploy
(ram 2, tower 4)

Update: 15 Jul, 2020 @ 3:37pm

Update: 13 Jul, 2020 @ 11:19pm

Update: 11 Jul, 2020 @ 12:51pm

Update: 10 Jul, 2020 @ 7:53pm

Update: 6 Jul, 2020 @ 12:43pm

Outriders and War Wagon Crew Repeater Handgun

Projectile Number per One Shot 1 to 6
Reload Time 6sec to 18 sec
Damage 5,25 to 5,10 (War Wagon),
Damage 3,15 to 3,6 (Outriders)

so total damage is same, but less AP damage
Reload Time x3
Damage /2
Shots x6