Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
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Update: 14 Jul, 2021 @ 4:48pm

-Wild rider = return to vanila (because now there is already great stag knight)
-Bestigor = deleted vanguard deployment
-Gorghon = added attribute : wallbreaker
-Aspect of dread knight = return to vanila
-Wild lore magic = return to vanila

+ fixed rampage tooltip on devolve

Update: 14 Jul, 2021 @ 4:44pm

Update: 13 Jul, 2021 @ 8:14pm

Update: 13 Jul, 2021 @ 8:08am

Update: 25 Jun, 2021 @ 8:23pm

rat ogre and hellpit abomination attribute : moulder monster restored
hellblaster calibration area increased 7 to 15

Update: 11 Jun, 2021 @ 12:10am

Hand of glory = melee attack buff 24 to 16
(overcast) = effect range 30m, melee attack buff 24 to 16, reload buff 60 to 40

Update: 21 May, 2021 @ 5:59pm

Deepwood Stalker (Swift shiver shard) = projectile range 140

Update: 24 Apr, 2021 @ 4:34pm

tomb guard = weapon damage non AP 28: AP 14
tomb guard ROR = weapon damage non AP 36: AP 14

Update: 20 Apr, 2021 @ 8:27am

Update: 17 Apr, 2021 @ 12:56am

glade rider (spear & shield) = shield 55%
necropolis knight = shield 35%
dwarf miner = weapon damage 7:23, "sundered armour" added