Counter-Strike 2

Counter-Strike 2

surf_kitsune_fixed
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Update: 27 Apr, 2023 @ 3:46pm

- Added forgotten cubemap.

Update: 22 Apr, 2023 @ 4:44am

- Reverted several sightlines in later stages.
- Black skybox now standard. Switching (server-side) between a total of three skybox types is supported using !sw in standard game chat.

Update: 20 Apr, 2023 @ 7:01pm

- 3D Skybox added, allowing you to see other stages without a heavy performance hit. The level of detail is heavily reduced in the last two stages in order to follow vbsp and vrad brush and mesh limitations.

Lately, there have been complaints about getting stuck on ramps, or dodgy clipping causing everyone to stop sliding. Research into this topic led to, among other things, this, and this[forums.alliedmods.net].
In short, it seems to be a long-standing bug in the Source engine, dating back to Counter-Strike: Source. Changing tickrate in your own launch options from 128 to 64, if applicable, is said to largely reduce the issue. Alongside that, there might be a correlation to the probability of getting stuck and where the map / ramps are located in the map editor, which will be addressed next update.
The thumbnails are now outdated.

Update: 7 May, 2021 @ 9:56am

- Added missing material.

Update: 7 May, 2021 @ 9:48am

Some minor error somehow managed to creep its way into the console again but has luckily been eliminated. In addition, the second stage has been made easier and performance has been drastically improved across all stages.

- An error originating from the map's script filling up the console at every round start has been fixed.
- Improved performance across the entire map. This actually rectifies a mistake made earlier when I made sweeping changes in the name of optimization but couldn't fully revert them when they utterly broke the map.
- Decreased map file size (by approx. 3 MB).
- The overall brightness of the map has been returned to how it was before the last update. Players would sometimes blend into the background - it really was too dark.
- The difficulty of the second stage has been reduced. It is now easier to jump onto the ramp as well as onto the next platform.
- Fixed dropped weapons falling through one part of the floor in the spawn area.
- The teleporters at the end of every stage are now more forgiving, especially for players who are just a bit too high.
- Added 360p versions of the loading screen backgrounds, as if they would be displayed in-game (Valve, pls fix), and fixed the alpha values of the existing ones.
- Fixed a bug where sometimes the edges of the ramps in the first stage would look very dark and out of place.
- Fixed the joints being visible between the textures of the edges of all ramps.
- Properly generated "empty" reflections (this won't change the way the map looks. In fact, this will prevent improper reflections in the future).
- Slightly changed clipping on the very first ramp, fixing a very rare but infuriating stuck spot.
- Sealed a (visual) leak to the void which was somewhat hidden in the middle of the last stage.

Update: 4 May, 2021 @ 11:39am

- Fixed a bug where the script would throw errors in the console whenever the map was loaded. It wouldn't affect anything except annoy myself whenever I opened the console.

P.S.: Valve, pls fix the cutting off of the workshop pages' description whenever someone updates their submission.

Update: 4 May, 2021 @ 10:43am

- In the map file itself, all images are placed in the correct path, yet the console still reads "Error reading file" while pointing to the file that actually exists inside the .bsp. It does appear now during team select though. (Update: One day after this, it didn't. I don't even know what is happening anymore.)

Another thing: Whenever I place the file in the same file path but instead in my actual csgo folder, the loading screen correctly appears. Seems like a bug that has to be fixed by Valve :/

Update: 4 May, 2021 @ 8:50am

- Tried again....to no avail.

Update: 4 May, 2021 @ 8:42am

- Tried to add a loading screen background.

Update: 4 May, 2021 @ 8:15am

- Fixed spectator free cam mode.