Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Bridges
Showing 1-10 of 14 entries
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Update: 17 May, 2023 @ 8:24pm

--1.1.5--
- Simplify TP code (thanks River!)

Update: 10 Dec, 2021 @ 8:49am

--1.1.4--
-VR Fix
---Removed unnecessary colliders, checked "VR Support" button

Update: 26 Dec, 2020 @ 10:23pm

--1.1.3--
-Fixed bug (that has been evading me for months) where islands would not show up in some cases during module generation.
NOTE: I am not actually 100% positive this is the bug causing the issue that many people have reported over the past months. Since I could not recreate the issue, I looked at the code. I found a bit, in the right place, that would casue the error I am getting. So, I am pretty sure this is it. I added an extra debug message just in case.

Details:
The bug was so hard to find because, if I am correct, it can only happen if an island needing 8 connections is generated. In some of these cases, when checking if the puzzle has a unique solution, the problem would occur and teh module would fail to generate.

Update: 7 Aug, 2020 @ 10:33pm

--1.1.2--
-Actually fix the bug that 1.1.1 was supposed to fix

Update: 26 Jun, 2020 @ 7:25pm

--1.1.1--
-Fix TP bug (Thanks Kat for pointing it out)
-Remove leftover debug logging from 1.1

Update: 10 Jun, 2020 @ 8:56pm

--1.1--
-Add TP support
-Add submit button interaction punch
--1.0-- (two days ago)
-Release

Update: 7 Jun, 2020 @ 8:11pm

--0.3.3--
-Add manual SVG

Update: 7 Jun, 2020 @ 8:05pm

--0.3.2--
-Condense logging
-Increase speed of the solved animation

Update: 7 Jun, 2020 @ 12:41pm

--0.3.1--
-Slight logging update to help in debugging

Update: 6 Jun, 2020 @ 7:27pm

--0.3--
-Replaced numbers with symbols to add expert - defuser interaction.
-Added submit button and removed island coloring before submission
-Updated manual accordingly
--0.2--
-In most cases (~90-95%) there will be only one possible solution to the module, as indicated in the LED (May make more accurate later)
-Updated manual to mention the LED