Barotrauma

Barotrauma

Vengeance Mk. III
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Update: 27 Jul, 2024 @ 5:45am

IDs and locks ID tags switched to Barotrama vanilla tag system. This will make the locks usable if you started your campaign with a vanilla sub then bought the Vengeance mid campaign.

Default access now granted to all doors in armory. Use variable locks to increase security.

Engineer and reactor doors now properly lock and wont auto open.

Cosmetic fix in Medical office under window.

Update: 27 Jul, 2024 @ 5:42am

Update: 27 Jul, 2024 @ 5:36am

Update: 14 Jul, 2024 @ 8:33am

Fixed multiple navmesh issues

Removed skylight shutters.
Removed flickering back light displays on gunners sonar stations.
Added more Red ID cards in Captains Bridge safe.
Changes are on all variants.

Update: 15 Jun, 2024 @ 5:05pm

Fixed Med cabinet.

Update: 24 May, 2024 @ 9:26pm

Update: 11 Feb, 2024 @ 7:16am

Added second periscope to the large gunnery station. This removes the need to use the button to switch between top and bottom large turret control through one periscope and allows the AI to use the station for both large turrets. The original system before was added for "balance" but screw it.

Update: 29 Oct, 2023 @ 12:37am

Cleaned up Storage Container vomit from recent game update.

Added Vengeance Selke to the Sub files.

Update: 18 Jul, 2023 @ 10:18am

Update: 18 Jul, 2023 @ 6:50am

New Mk. III Bridge added to Mk. II