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Glad you are working on this, I'll see if my team wants to move to MK2 as we are already using the performance fix
10-15fps average, drops to 5fps in cities or with lots of enemies
The reason for 2 motion sensors is rather i needed 3 out puts from them I need 1 a 0 and a *blank* the blank is so that its not sitting on a continuous line of 0s and the other logic layers can work. It gets really complicated when trying to get all that to run at the same time on one door and what you see is the extent of my wiring skills.
Feel free to use any wiring you see on your designs.
-Auto open / auto close
-auto open if water detected above to bilge which over rides if motion is detected
-disable auto open on water detected if pressure underneath is high
-lock variability locked or unlocked?
-if locked disable auto open and disable open on water detection
-must be lockable from doors location
-must be lockable from bridge
-if auto open is disabled all other functions must still work
-cannot logic flip if locked or unlocked or detects water or movement during any state of function
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3289443136
also I found an issue with the AI pathing to reload the railgun I added a screenshot of waypoints that fixed the issue and screenshots of the three skylight shutter ladder things working properly with the hull gap removed and the glass resized included removing the old screenshots. Currently trying to fix an issue with the AI repairing one of the hallway floor skylight windows but I just wanted to add to this in the meanwhile(I will add I retested and AI repairs both the glass and the custom hatch of the three skylight shutters still working on the hallway floor skylight thing)