Barotrauma

Barotrauma

Vengeance Mk. III
550 Comments
JAD War Machine  [author] 11 Nov, 2024 @ 8:54am 
@Demented protogen, we love you too <3
Rat'Var cultist 9 Nov, 2024 @ 3:43am 
I love this game and the community behind it.
I Swear to drunk I'm not God 20 Sep, 2024 @ 9:31am 
Thanks for acknowledging it @JAD :)
Glad you are working on this, I'll see if my team wants to move to MK2 as we are already using the performance fix
JAD War Machine  [author] 19 Sep, 2024 @ 4:18pm 
@I Swear to drunk I'm not God, I'm sorry about that. If you haven't already you could try the mk II version thats included and or the mod Performance Fix its alot more stable than the mk III. I'm working on a more stable variant but it will be a while before it's done.
I Swear to drunk I'm not God 19 Sep, 2024 @ 3:11pm 
This sub is a real lag-fest unfortunately :/
10-15fps average, drops to 5fps in cities or with lots of enemies
JAD War Machine  [author] 12 Aug, 2024 @ 6:09am 
@line, ok I'll make it a file for you this weekend.
line 8 Aug, 2024 @ 12:45pm 
armory door
JAD War Machine  [author] 5 Aug, 2024 @ 4:31pm 
@line, which door were you wanting in particular?
line 1 Aug, 2024 @ 6:00am 
holly molly those doors are complex could you upload like a assembably of the door?
JAD War Machine  [author] 28 Jul, 2024 @ 7:47am 
@line, Red and green I believe you are referring to the lock indicator lights on the doors. The green and red is for the different lock levels on doors. the grey button is the *unlocked* access and if red you have to use the blue button which is the restricted access. Again all this has to work together on one door/hatch.

The reason for 2 motion sensors is rather i needed 3 out puts from them I need 1 a 0 and a *blank* the blank is so that its not sitting on a continuous line of 0s and the other logic layers can work. It gets really complicated when trying to get all that to run at the same time on one door and what you see is the extent of my wiring skills.

Feel free to use any wiring you see on your designs.
JAD War Machine  [author] 28 Jul, 2024 @ 7:35am 
@line, on some of the doors and hatches there are multiple layers of logic.

-Auto open / auto close
-auto open if water detected above to bilge which over rides if motion is detected
-disable auto open on water detected if pressure underneath is high
-lock variability locked or unlocked?
-if locked disable auto open and disable open on water detection
-must be lockable from doors location
-must be lockable from bridge
-if auto open is disabled all other functions must still work
-cannot logic flip if locked or unlocked or detects water or movement during any state of function
line 27 Jul, 2024 @ 1:11pm 
why are you using two motion detectors for the auto doors also ima use some of the ideas for my station also the green and red thing didnt work out because i wasnt happy with the product so im redesigning
JAD War Machine  [author] 14 Jul, 2024 @ 3:34pm 
JAD War Machine  [author] 14 Jul, 2024 @ 3:33pm 
@Dr. Ethan Kaatz, nice!
Dr. Ethan Kaatz 14 Jul, 2024 @ 12:06pm 
Got the updated version, just had to update mods and purchase it :)
JAD War Machine  [author] 14 Jul, 2024 @ 11:10am 
@Dr Ethan Kaatz, I'm not 100% sure on that but if its showing the old version in game then you might have to start a new campaign to get the updated one.
Dr. Ethan Kaatz 14 Jul, 2024 @ 9:30am 
Awesome! Do I need to do anything particular in game? Not using it currently so i assume just update mods before I play and then purchase it? :)
JAD War Machine  [author] 14 Jul, 2024 @ 9:11am 
@Dr. Ethan Kaatz, also update is now out.
Dr. Ethan Kaatz 14 Jul, 2024 @ 7:29am 
Sweet :D
JAD War Machine  [author] 14 Jul, 2024 @ 6:22am 
@Dr. Ethan Kaatz, Theres no easy way. I use the same IDs in all my subs so if you are using the Mk. II you can buy and take the Mk. IIIs that works both ways or if you have the Warthog or Vindicator in your campaign you could buy them and take theirs. They all work across all my subs. Technically you can get another Green ID by buying a captain AI. I'll add more red IDs in this update. I believe theres also a mod called ID printer where you can get a thing fabricates IDs though I've never used it before.
Dr. Ethan Kaatz 14 Jul, 2024 @ 2:54am 
Is there a way to get any more of the red ID cards if we have a bigger crew?
JAD War Machine  [author] 13 Jul, 2024 @ 11:11pm 
@TheJinx, All good I appreciate the info. I'll have the a update out for vengeance tomorrow I thinking I might just remove the shutters entirely and just have a window but buff the glass health to that of the normal hull. I have been having the same issue with shutters on a new sub I'm making on and I just gutted them entirely and have the glass window by itself. I also have a new sub I just finished I should be releasing it tomorrow or Monday at the latest.
TheJinx 13 Jul, 2024 @ 1:18pm 
anyways that's all the issues I wandered upon one way or another. Hopefully I'm not bothering you with all this I just do the fixes myself so it's not like I am wanting to rush you to fix the issues I just want to let you know for the sake of posterity.
TheJinx 13 Jul, 2024 @ 1:17pm 
That didn't take that long thankfully floor skylights one of them worked(AI would repair the custom hatch and repair the glass) the other the AI wouldn't path to repair the glass and was wonky about repairing the custom hatch if you pull down the hull zone(the name of the hull zone is airlock access) so that the distance from the bottom of the hull zone and the top of the floor of the hull has a distance of 0.26 meters the AI will be able to path to the glass and repair the glass and custom hatch that also fixes an issue with the room not properly flooding when the glass was broken so that probably had something to do with it but I'm not going to question it.(Added screenshots for the room I am talking about and screenshot of the issue fixed(with the ruler tool to show you where the hull has to be pulled down to))
TheJinx 13 Jul, 2024 @ 12:35pm 
also with the gunnery skylight the hull zone has a small gap(I'm assuming this was unintentional) that causes the AI to fall off the ladder to repair it and removing that gap fixes that. Took me awhile to figure out how to find a workaround probably like 6 hours just messing with things so hopefully that saves you some pain

also I found an issue with the AI pathing to reload the railgun I added a screenshot of waypoints that fixed the issue and screenshots of the three skylight shutter ladder things working properly with the hull gap removed and the glass resized included removing the old screenshots. Currently trying to fix an issue with the AI repairing one of the hallway floor skylight windows but I just wanted to add to this in the meanwhile(I will add I retested and AI repairs both the glass and the custom hatch of the three skylight shutters still working on the hallway floor skylight thing)
TheJinx 13 Jul, 2024 @ 12:35pm 
@JAD War Machine Hey some issues cropped up with the ladder thing, The skylight shutter glass needs to be changed to 0.4 instead of 0.5 because of the weird circumstances surrounding how it works doesn't require moving it around or anything the AI will detect the breach in the "room"(hull zone) with the ladder allowing them to see a path to reach the "room"(hull zone) the glass obstructs their pathing to climb the ladder however so they will just keep trying to climb up the ladder to the "room"(hull zone) changing the glass scale to 0.4 instead of 0.5 allows them to climb up high enough on the ladder to reach the "room"(hull zone) I tried a couple of things to fix this particular issue(such as pulling the hull down(the hull zone) but because of the strange circumstances with how that all works this was the only thing I've found that fixes it
Dr. Ethan Kaatz 12 Jul, 2024 @ 7:46am 
Good to know! Thanks for the update ^_^
JAD War Machine  [author] 12 Jul, 2024 @ 7:06am 
@Dr. Ethan Kaats, thanks! Sorry about that there's some nav mesh issues that have popped up I'm going to get an update out this weekend to fix it. Keep in mind that the Vengeance has locks on some of its doors be sure that all indicators are green also Armory even on green only allows Captain and security. In single player you can give the green IDs to your AI crew mates and they will be able to unlock any door.
Dr. Ethan Kaatz 11 Jul, 2024 @ 8:04pm 
Question, I tried this sub and really like it but the bots seem to not be able to use most doors on the back half of the ship
TheJinx 8 Jul, 2024 @ 9:50am 
@JAD War Machine I added another screenshot for the issue with the bots getting stuck in the shuttle I thought it was a problem with the shuttle waypoints but it was just the connecting custom hatch for the sub also thanks for responding so soon love ur sub :steammocking:
JAD War Machine  [author] 8 Jul, 2024 @ 6:44am 
@TheJinx. thanks for letting me know I'll take a look at it and see what I can do.
TheJinx 7 Jul, 2024 @ 4:54am 
@JAD War Machine, Hey there is a pathing issue for the AI where they get stuck in the docking port ladder room thing seems to be because of a ladder waypoint. Also seems like if you put ladders in the middleish of the Sky lights/Sky shutters the AI can reach to repair both the glass and the hatches to fix them doesn't seem to cause them to fly out of the windows trying to repair things either tested it while descending the sub for both the gunnery skylight and the two medbay skylights. Seems behavior was caused for the same reason the AI doesn't try to repair things through walls(they view the custom hatch as the entrance to the "room" so they won't try to fix it unless they can get into the "room" attaching door waypoints to the hatch from a ladder seems to allow them to fix it. also found a workaround to the AI getting stuck in the main ballast ladder/stuck trying to fix the wall on the ballast by placing a platform in the middle of the ballast and waypoint jiggery.
JAD War Machine  [author] 1 May, 2024 @ 7:31pm 
@Big Daddy, No problem and thanks :) She might be rough with only 2 ppl but good luck with your run. Don't forget there's 3 logs in the safe in the bridge that have a ton of info on the sub and its systems. If you've got any questions let me know!
Big Daddy 30 Apr, 2024 @ 1:57pm 
Thank you for the information. I am extremely new to the game and did not know I could load the sub into the editor to see the information. I was able to see the max power output for the sub is 12000.0. I chose your sub as the first one to go with and really happy with it so far. Attempting a 2 person, no bot run. We expect to literally go down with glory!
JAD War Machine  [author] 30 Apr, 2024 @ 1:43pm 
@Big Daddy, I actually don't know off the top of my head. I won't have access to my PC for a few days to check. If you open the sub in the editor and click the reactor it should have the info in the window that pops up.
Big Daddy 30 Apr, 2024 @ 1:07pm 
What is the max power output of the ship before upgrades?
JAD War Machine  [author] 30 Mar, 2024 @ 9:29pm 
@crispy bacon, dear god thats evil xD I get melted enough in the ballast with that mod.
JAD War Machine  [author] 30 Mar, 2024 @ 9:27pm 
@Leviathan, sorry about that. I'll add the shuttle BP to the file list.
crispy bacon 29 Mar, 2024 @ 7:19am 
I like turning on real sonar mod and using the brig flood system to melt the brains of people who don't respect me :)
Leviathan 29 Mar, 2024 @ 6:02am 
Hi, I'm on single player and having trouble with the bots pathing in the shuttle. The engineers enter the shuttle to repair stuff but they can't use the ladder to go back into the sub, I have to manually control and get them out of there but I can't keep track of that constantly so often I lose power on the sub, because all engis are stuck in the shuttle. Is there any workaround for this? I don't care if I have to edit waypoints, I already edited several things on the sub and removed some walls, but without the shuttle in the blueprint, I don't know if I can properly assign waypoints.
TheJinx 16 Feb, 2024 @ 7:29pm 
@JAD War Machine I am absolutely zooming I cannot be caught AI hasn't caused me any trouble either inshallah appreciating that I can have the AI posted on those large turrets now wouldn't work before
JAD War Machine  [author] 16 Feb, 2024 @ 2:48pm 
@TheJinx, <3 everything good with your Vengy experience?
TheJinx 16 Feb, 2024 @ 2:10pm 
Vengance Mk. III my beloved...
JAD War Machine  [author] 7 Feb, 2024 @ 3:13am 
@Gwill, theres a button on the large turret gun station. This is the station closets to the Armory door on the right side. This button switches between top and bottom gun control.
Gwill 6 Feb, 2024 @ 6:46pm 
how do i access the railguns?
Json_Dll 26 Jan, 2024 @ 5:00pm 
Yes, it was Flak Cannon, after I install it on both sides, the AI uses it but does not move nor open fire
JAD War Machine  [author] 26 Jan, 2024 @ 4:58pm 
@Json_Dll, by installed cannon is that one of the large turrets from the shop? Which turret? Keep in mind with the large turret station in the far left you have to hit the button to switch between top and bottom control. The AI can not change the selection. I'll take a look at the nav mesh for that hatch.
Json_Dll 25 Jan, 2024 @ 9:25pm 
Crew members also keep falling from the gunnery hatch, any solutions?
Json_Dll 25 Jan, 2024 @ 8:43pm 
This is the perfect sub for a large group, also is there any reason why the AI crew isnt using the canon I installed?
JAD War Machine  [author] 21 Nov, 2023 @ 12:49pm 
@Evelith, yes there is only one terminal for both railguns. To switch between the top and bottom railguns you have to hit the button on the terminal.