Half-Life: Alyx

Half-Life: Alyx

Goldeneye Alyx 007 - FACILITY
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Update: 24 Jun, 2020 @ 7:10am

- Please welcome on board to our development team Jacob Hertz "Deer" who has taken over optimization and scripting of Facility
- Major optimizations across the map to help with performance. Those who had issues in the past will see a DRASTIC difference where they may have experienced lag
- Complete overhaul and rework of the entire AI system. AI will now interact with each other, communicate, flank, and run scripted events
- Save crash bug fixed for majority of level (some issues may arise near end so just load a previous save to continue)

Update: 20 Jun, 2020 @ 12:13am

- Original Goldeneye 64 Facility soundtrack now included by popular demand
- Facility is now fully completed. Final epic battle with end is included.
- Lighting fixes to baked lightmaps indexing artifacts
- AI has now been programmed to prioritize certain chokepoints of maps and flank routes. They will now duck for cover, and open doors to push you back. Other times they may sit back and camp.
- The dynamic NPC pathing allows each experience to be played differently
- Increased total guard count from 28 to 81
- Combine Fabricators allow you to start each game with optional weapon upgrades and upgrade throughout the map without needing to backtrack
- Scavengers paradise! Resin and Easter Eggs scattered in hidden spots rewards the looter in you. You don’t have to scavenge to progress, but it rewards those who put in time and effort
- Completely revamped item, health, and ammo layout
- Included triggers for lights and sounds to guide player to next section of map
- Revamped each section of the map for a different combat experience. This map includes gameplay mechanics not found in other mods spanning hallway battles, warehouse skirmishes, open area cover tactics, etc. to keep each section fresh and exciting.
- Added credits and acknowledgement whiteboards
- Optimized some parts of the map that were experiencing heavy lag

Update: 9 Jun, 2020 @ 3:06am

Created Goldeneye 64 Facility.