Barotrauma

Barotrauma

XanMonsters Volume 2 Creature Pack
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Update: 13 Mar, 2021 @ 6:21pm

More tweaks to the random event set

Update: 13 Mar, 2021 @ 6:04pm

Fixed the excessive amount of mudraptors spawning due to an oversight, mudbouncer ragdoll size and behaviour adjsutments

Update: 24 Feb, 2021 @ 10:49am

Small fixes and adjustments to the random events

Update: 17 Feb, 2021 @ 3:24pm

-New Random events. i felt that the old random events were uninspired, Xan Monsters 2 creatures alone arent able to cover enough roles to make a challenging event set, for this reason ill probably scrap the idea of a separate third volume and instead add the planned creatures here once i feel like they are ready, this way i can also concentrate on refining a single creature before adding them in instead of hastily putting together a Creature pack with varying degrees of quality.
The new random event set features: mixed creature, both vanilla and xan Monsters 2 creatures spawn;
Biome specific event sets for campaign.
A more varied spawn pool
Cave spawns
(xan monsters 1 will get a similar random event overhaul later)
-Changed a bit the Observer sprite,
-changed The Scavenger identification name to make it compatible with the SOMA mod

Update: 10 Nov, 2020 @ 4:13pm

FIxed oversight from previous update, reduced missions rewards

Update: 10 Nov, 2020 @ 3:06pm

Small capitalisation fix for xml, temporarely removed Immortal's Mission

Update: 1 Nov, 2020 @ 5:22am

added a small monetary reward to the scavenger mission, since only being able to sell their loot to get a profit wasnt a good idea from my part

Update: 29 Oct, 2020 @ 11:20am

Updated observer with "observe" behaviour, scavenger now uses the new flee timers, brute flora correctly uses ladders

Update: 18 Oct, 2020 @ 3:52pm

Ragdoll adjustments to observer

Update: 25 Sep, 2020 @ 7:57am

fixed lionthrsher crashing with harppons, gave it a swim bladder dop