Arma 3
Project SFX: Remastered
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Update: 8 May @ 6:50am

Made so low ammo que is processed through effects channel
Added additional volume slider for low ammo que.

Update: 7 May @ 8:42am

Adjusted all sounds to be in more or less similar style
Added a lot of new settings
Optimised some code
Re-written logic for player breathing

Update: 8 Oct, 2024 @ 5:18pm

Optimised some code with usage of new commands introduced in 2.18 update.
Fully reworked how breathing and player voice lines work now, no more scared breathing in the virtual arsenal.
Added new voice lines if player is suppresed by very high caliber projectiles, like tanks and other stuff.
Added injured voice lines when player is damaged. They activate if you have a promt to heal yourself.

Update: 29 Jul, 2024 @ 6:51am

Suppression sounds are now local for each player, making it so when there is a lot of gunfight it does not creates massive desyncs.
Some code optimizations here and there, nothing fancy.

Update: 3 Jul, 2024 @ 8:56am

Optimise a lot of code
Made so this mod does not mess up with zeus controlls anymore
Made some death screams louder

Update: 21 Feb, 2024 @ 8:38am

Fixed an issue when inventory sounds will still play after disabling them

Update: 19 Feb, 2024 @ 7:27pm

Changed the ironsight sounds

Update: 18 Feb, 2024 @ 5:35pm

Completely changed all inventory sounds to custom made high quality ones
Changed aim down sights sounds, they now depend on the weapon
Added new suppression sounds for very high calibers (such as tank shells etc.), can be disabled in addon settings
Also changed some vanilla firefight ambience sounds

Update: 15 Nov, 2023 @ 7:13am

Project SFX small patch/update

Fixed:
Shellshock effect now do not work if you are standing behind any geometry, many players had troubles with it, and now it is finally fixed.
Low ammo and additional weapon bass sounds were causing some minor frame issues, now it is fully fixed.

Added:
Suppression sounds are now depend on actual caliber of the weapon, instead of playing 1-2 sounds on each gunshot. This makes gunfights sounds more diverse.

Update: 30 Jun, 2023 @ 6:17am

Project SFX update
Added full support for Death and Hit animations
Added new sniper supression sounds (you can disable it through addon options)
Fixed annoing syringe sounds when using any ace animations

Hopefully you will like it