Total War: WARHAMMER II

Total War: WARHAMMER II

200% Unit Size Overhaul - Complete and Balanced Experience
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Update: 23 Jan, 2021 @ 10:41am

Update: 23 Jan, 2021 @ 10:40am

Update: 23 Jan, 2021 @ 10:40am

Update: 9 Dec, 2020 @ 3:27pm

Updated to latest CA patch

Update: 8 Nov, 2020 @ 2:13pm

Updated with latest changes. Also made changes to artillery (150% increase instead of 200%). Finally, made the sub mod independent so you do not need to enable the original mod to play the sub mod.

Update: 9 Jul, 2020 @ 1:31pm

Updated for warmachine fixes.

Update: 8 Jul, 2020 @ 12:12pm

Major fix applied to this mod and the sub mods. SFO submods will be updated soon also.

FIX: all support and missile monsters now correctly reflect the correct HP amount for the 200% and 150% versions. Also they are correctly x2 now in the double unit sub mod. Fixed a bug where the "blessed" stegadon and bastiladons were looking demorphed.

Update: 5 Jul, 2020 @ 3:43pm

Update: 1 Jul, 2020 @ 12:57pm

Updated Mod to 150% Single Unit HP (from 200% which proved overpowered). This does not change HP for Heroes and Lords which is set to 100% HP.

Update: 14 Jun, 2020 @ 5:20am