Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Better Cavalry & Mounts Wu_Kingdaissance Compatible (更好的骑兵 - 与名将复兴兼容)
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Update: 3 Jun, 2022 @ 1:27pm

Update: 1 Jun, 2022 @ 1:25am

Shifted overall mass range of infantry to 85(Light)~130(Heavy) range. Heavy Infantry should now be more vulnerable to rear charges of Heavy Cavalry or Cataphracts but still hold well against charges on braced state.

Reverted Elephant units' mass back to base game.

Update: 28 May, 2022 @ 6:32pm

Made adjustments to light & heavy infantry's mass (medium unchanged). Heavy Infantry used to have double the mass compared to Light Infantry but now they are only 50% heavier.

Slight adjustments to turn speed of all units across the board.

Update: 28 May, 2022 @ 6:01am

Update: 28 May, 2022 @ 12:42am

Update: 12 May, 2022 @ 8:52pm

+10 charge speed & +10% mass to Heavy Cavalry due to their underwhelming performance compared to Medium Cavalry.

Mass increased by 20% for Elephant units.

Update: 12 May, 2022 @ 8:49pm

Update: 10 May, 2022 @ 1:28am

Update: 24 Mar, 2022 @ 11:24pm

Update: 24 Mar, 2022 @ 10:35pm

All the collision related modifiers were reverted back to base game.

Readjusted cavalry unit's speed, acceleration, deceleration based on mass.

Light Cavalry - 100 / 6 / 6
Medium Cavalry - 85 / 5 / 5
Heavy Cavalry - 70 / 4 / 4
Cataphract - 65 / 3 / 3

+10 charge speed to Heavy Cavalry and +5 charge speed to Cataphracts. Now they're better suited for less mobile maneuvers and formation breaking purposes.

Readjusted all the general mount speed to be more uniform according to mass.