Rivals of Aether

Rivals of Aether

Bloppi
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Update: 11 May, 2021 @ 9:01pm

v2.0.01
DTILT
- Removed ability to jump-cancel second half of endlag
- Added ability to jump cancel any time after landing a hit

Update: 9 May, 2021 @ 8:08pm

v2.0
DSPECIAL
- Additional functionality
- Bloppi taunting within the zone grants a Comedy Charge
- The next attack Bloppi lands while outside the zone will consume a Comedy Charge to inflict a Sick Burn
- Charges are removed if the Zone is closed/destroyed
- Repurposed orbiting emoji visual from nspecial to represent Comedy Charge
- Now reduces background music volume to 20% at start of laugh track
- Changes to Sick Burn
- Decreased instant damage (2->1)
- Increased total damage over time (2->4)
- Increased duration during which damage is dealt (1s->1.5s)
- This is a slight increase in total damage, but a slight nerf to multi-hit moves
FSPECIAL
- Added scaling knockback
- Reduced windup, increased endlag
- Time to perform the throw slightly reduced overall
- Can now jump-cancel once the emoji is out
- Can now turn around between throws while throwing by holding backward
- Momentum is now mildly dampened if used while in air
- Narrowed the angle down to horizontal +/-7 degrees
- Projectile speed decreased (6->1.5)
- Projectile lifetime increased (50->300)
- Damage increased (2->4)
USPECIAL
- Replaced - now it's an uppercut followed by slow descent
- First two frames of the uppercut have extremely high knockback
- Slow fall can be cancelled into pratfall by inputting down or parry, or fast-falling
NSPECIAL
- Charge time cut in half (again!)
- Now 2 seconds for full charge or 1 second if in the Comedy Zone
- Damage increased (12->16)
- Knockbak now always applied forward, not just away from center
- Visual change - now flashes while fully charged
- Hopefully resolved a bug wherein fully charged nspecial would have smaller than expected hitbox/visual
DAIR
- Replaced - now it's a multi-hit flutter kick
FAIR/BAIR
- Buffed sweetspot base knockback (6->6.5) and scaling knockback (0.8->0.95)
NAIR
- Buffed damage on initial hit (6->7) and late hit (2->4)
- Increased scaling kb on inital hit (.3->.5)
- Unified angles (40 on arms, 45 on feet) to all having 50 on initial hit and 60 on late hit
- Cleaned up animation slightly
- Initial hitbox lasts one frame longer! :O
FSTRONG
- Buffed main fist base knockback (5->5.5)
- Buffed thumbs-up scaling knockback (0.8->0.95)
USTRONG
- Buffed range to hit platform above
- Buffed sourspot damage (6->9)
- Buffed sweetspot damage (10->12)
- Buffed sweetspot scaling knockback (1->1.1)
DSTRONG
- Added 4 frames delay after releasing button before hitbox appears
DTILT
- New visuals and hitbox shapes - much larger area overall
- Retained hitbox damage/knockback/other properties.
- More endlag, but can jump-cancel second half of it
DATTACK
- New optional, funny functionality - Bloppi will stay prone as long as attack button is held
- Now pulls opponent in instead of just pushing forward, should prevent pushing opponent off ledge before final hit.
- Reduced final hitbox duration (20->16)
- Increased endlag, but can be jump-cancelled during get-up animation
Several new RUNES (complete with awful names!)
- Snoot Dog - 3x jabs
- How Many? - Can store up to 10 Comedy Charges (one granted per taunt within zone.)
- Rapid fire - Throws in rapid succession, but emojis are much weaker
- Slow Burn - Sick Burn status lasts longer, dealing more damage ticks further apart
- More Oomph - Increase Comedy Zone damage/healing
Colors
- Used Hyuponia CSS code as a template
- Some alts now have unique portraits for CSS/win/loss
- Thanos alt is now more purple, less pink
Misc.
- Cleaned up death state checking - should now consistently remove Sick Burn status on death in game modes where stock count doesn't change
- Simplified Kirby copy move to only throw emojis straight sideways - this was done to remove the chance to muddle abilities copied from other characters under certain circumstances

Update: 14 Feb, 2021 @ 7:20pm

v1.8
- Fixed bug causing unintended amounts of healing from Comedy Zone.

Update: 9 Feb, 2021 @ 8:46pm

v1.7
- NAIR
- Visual cleanup
- Later/weaker hitboxes lasts 4 frames shorter
- FTILT
- Visual cleanup
- Hitboxes more consistent with new look
- Overall a few frames longer on endlag
- BUGS
- A bug wherein if Bloppi and another character created articles at nearly the same time, any time Bloppi attacked elements of the screen and UI would be recolored Bloppi's fur color for as long as the other character's article existed
- Unkown exactly what caused this
- Resolved by moving outline-changing code from article1 from post_draw to article1_post_draw, slightly simplifying code
- A bug wherein Bloppi's article1 background would disappear in some cases when opponents used an article1
- Resolved by checking which character the article you're touching belongs to in pre_draw_article1

Update: 1 Feb, 2021 @ 9:04pm

v1.6
- ~Kirby Copy Compatibility!~
- Copies FSPECIAL (thrown emoji)
- Some minor cosmetic issues, but all the funcitonality is there
- Emojis don't rotate - difficulty providing hitbox_update functionality to Kirby
- Default hit effects - difficulty providing custom particles and hit effects to Kirby
- It's possible a functional issue could arise if in a game with Kirby, Bloppi, and 1+ other characters where someone other than Kirby uses EXTRA_3
- I used recommended means of implementation, so I'm shipping as-is since this is likely already an issue
- NSPECIAL
- Doubled charge rate (time to activate after charging is unchanged)
- Feedback showed this move was so slow to charge it was unintuitive
- Hopefully this massive boost to charge speed will allow the move to start seeing some use
- DSPECIAL
- Comedy Zone empowered attacks to deal 2 damage immediately (down from 3) + a Sick Burn effect dealing 2 damage over 1 seconds
- Added emoji-colored outline that lasts for the duration of the Sick Burn
- The Sick Burn effect is removed early if the Comedy Zone is removed, the affected player loses a stock, or the affected player's percent health goes lower
- May have bugs in modes where stocks/health don't change normally, please let me know as I haven't thought of everything
- This was done to put just a little more reward on using the comedy zone, without making multi-hit moves too strong
- JAB
- Timing is slightly different
- Added an additional 2-frame delay between button press and attack, hopefully nearly unnoticeable
- Total time to execute multiple jabs should be unchanged
- UAIR/FAIR/BAIR
- all 3 should have matching timing
- The move is a total of 2 frames shorter endlag but hopefully looks/feels much smoother overall
- FSPECIAL
- Fixed old coding bug, shouldn't be noticeable
- Visual update - these should have just a little more life in 'em
- jump/doublejump
- JAB
- UAIR/FAIR/BAIR
- DSTRONG
- Audio update - play swipe sounds for these attacks slightly earlier so they don't play after the hit sound if they land
- FTILT
- UAIR
- FAIR
- BAIR
- FSTRONG
- DSTRONG
- JAB (laugh sounds)

Update: 1 Feb, 2021 @ 9:02pm

v1.6

Update: 4 Dec, 2020 @ 12:22am

v1.5
misc bugs
- Fixed parried-hitbox-duration-extension to only apply to fspecial projectiles.
- Fixed visual bug that would make opponents' outlines green longer than intended if they taunt within the Comedy Zone.

visual ~flair~
- Added visual emoji-colored "Laugh!" when struck by an attack empowered by the Comedy Zone.

Update: 18 Nov, 2020 @ 6:52pm

v1.4
jab
- Reduced damage of final face-smacking hit (22->12)

nair
- Reduced damage of initial hitboxes (12->6)
- Reduced damage of late hitboxes (8->2)

dstrong
- Decreased/tweaked hitbox size to be tighter around where Bloppi's feet pass through

Update: 10 Nov, 2020 @ 11:20pm

v1.3
nspecial
- Now has 3 levels of charge.
- Pressing special while charging will detonate early for lower damage and knockback.
- Getting hit while charging now resets charge level.
- Lowered damage on strongest hitbox (22->12)

fspecial
- Increased base knockback on fspecial (2->3) to permit more opportunity to engage with it - the last update nerfed it a little too hard, so hopefully this brings it closer to an appropriate level.

fstrong - Some damage numbers were significantly lowered because they were both a little higher than similar base cast numbers and Bloppi's attacks need to account for possible buffs from the Comedy Zone.
- Slowed startup and cooldown phases to reduce spammability.
- Lowered active frames on initial punch (5->4) and hand rotation (8->4)
- Adjusted angle of hand-rotation hitbox (50->65) to hopefully combo slightly more reliably.
- Lowered damage of sourspot (4->2), knuckle (12->5), and thumb (8->4)
- Reduced scaling knockback on knuckle (1.5->0.8) and thumbs-up (1.0->0.8)
- Reduced base knockback on knuckle (8->7)
- Touched up to have slightly more realistic macho muscles! ...to make up for all the nerfs.

ustrong
- Stretched visual and hitbox upward to be able to reach overhead platforms as most characters should.
- Lowered base and scaling knockback on main arc (8.5->7, 1.15->0.9) and sweetspot (9->8, 1.2->1)
- Lowered damage on main arc (11->6) and sweetspot (12->10)

fair/bair/uair
- Lowered damage on sweetspot (11->10) and sourspot (6->4)
- Lowered active frames (6->3)
- Added visual que to match active frames.
- Lowered knockback (-0.5) on sourspots; aim for the sweetspots!

dash attack
- Increased size of dash attack hitboxes to be slightly more disjoint and also to be consistent throughout the move.

Update: 3 Nov, 2020 @ 9:06am

v1.1
The main intent of these changes were to bring down the power of fspecial to make it feel less oppressive, and make dspecial have some opportunity for counter-play.

fspecial
- Removed knockback scaling.
- Reduced knockback to merely make opponent flinch.
- Reduced projectile's effective range/lifetime.
- Reduced projectile flight speed.
- Increased time between throws.
- Reset projectile duration on parry.
- Rotated sprite to match direction of movement.
- Slightly adjusted where the projectile first appears.

dspecial
- Losing a stock no longer destroys the Comedy Zone.
- Recasting Comedy Zone begins the teardown without automatically deploying a new zone.
- Enemies who taunt in the zone heal 8% and the zone is destroyed and very briefly un-deployable. Obviously this is due to the unfamiliar taunt being so humorous to the emojis that it tears a hole in the space-time fun-tinuum. As a safety countermeasure, a curtain is drawn before the ultimate funny manifests.
- Added a "pop" audio queue to let players know the zone has disappeared.

aerials
- fair/bair/uair now has more hitpause, especially on sweetspot.
- fair/bair lowered scaling knockback on the long hitbox; sweetspot unchanged.

misc.
- Tweaked colors for more differences between pallettes.
- Comedy Zone now changes color with pallette. They all look awful.
- (unchaged) If any of the jabs are parried, Bloppi will only enter parrystun if he completes the jab combo (smacking himself in the face). This jab-parrystun interaction matches the base cast.