Rivals of Aether

Rivals of Aether

Bloppi
Showing 1-10 of 28 entries
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Update: 29 Jul, 2021 @ 12:05am

v2.5
Altered Pickle and Fuzzy alts to have different emoji colors, updated portraits to match

Update: 25 Jul, 2021 @ 7:46pm

v2.5
COLORS
- Added a new (slightly visual-bug-y) color palette
- Fixed a bug on the CSS where slot names wouldn't update properly when switching between certain characters (Hyuponia's template was good I just messed it up, my bad)

Update: 4 Jun, 2021 @ 4:27pm

v2.3
DSPECIAL
- Sick Burn now does damage over time equal to 0.75 * the damage of the highest-damage move that the emojis in the Comedy Zone have seen
- Minimum of 5 damage per burn
- This is reset if the zone is closed by either user or opponent
NSPECIAL
- Fixed a bug where charge was incorrectly lost on hit outside of charging window (for real this time, lemme know if it pups up again)

Update: 4 Jun, 2021 @ 4:26pm

ERROR

Update: 4 Jun, 2021 @ 4:25pm

ERROR

Update: 4 Jun, 2021 @ 4:24pm

v3.2
ERROR

Update: 30 May, 2021 @ 8:41pm

v2.2
FSPECIAL
- Limit of 3 active projectiles - move becomes unusable until less than 3 exist
NSPECIAL
- Reduced delay from button press to hitbox appearing at all charge levels (24->18)
- Normalized base knockback for all charge levels (7/8/8.5->7)
- Lowered knockback scaling on highest charge (1.7->1.5)
- Adjusted hitpause scaling to match knockback scaling at all charge levels (0.6->0.5/1.0/1.5)
- Added momentum dampening when used in the air
DSPECIAL
- Visual effect - added emojis emanating off of Bloppi while a Comedy Charge is available
misc.
- Adjusted hud positioning during UAIR

Update: 21 May, 2021 @ 10:31pm

v2.1
Potential version number bug, no functional changes.

Update: 15 May, 2021 @ 11:08pm

v2.0.03
RUNES
- New tier 1 rune "Banana Shoes" - greatly reduced ground friction.
DSTRONG
- Reduced startup by 6 frames (32->26)
- Increased damage (12->16)
- Increased base knockback (7->7.5)
- Increased knockback scaling (1.1->1.2)
- Increased base hitpause (5->7)
- Increased hitpause scaling (0.9->1.2)
DTILT
- Increased hitpause scaling (0.8->1.0)
- Increased hitpause scaling (1.0->1.5)
- Slightly increased hand (non-sweetspot) hitbox size to more closely match visual
- Changed sound/hit-effect to more clearly indicate sweetspot hit
DAIR
- Reduced endlag by 5 frames (20->15)

Update: 11 May, 2021 @ 11:40pm

v2.0.02
DTILT
- Added a tiny, weak spike hitbox at the base of the palm