Barotrauma

Barotrauma

[J-San] Hullbreaker
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Update: 17 Jun, 2021 @ 7:05pm

Thunder Under The Ice update.

Update: 7 Jun, 2021 @ 10:18pm

REBALANCE UPDATE
The sub has been rebalanced to be comparable to vanilla subs:

- Pricing. Most reliable vanilla subs are set to be 2x of its auto-generated price. For this sub, price will be 2x of its auto-generated price + 1,000 marks for each shuttle.

- Engine force. Most vanilla subs are designed with 3,000 - 13,000 hull/engine force ratio. Thus, this sub's engine force has been adjusted around that range. Power consumption was also set to be around 2x of its force.

- Pump speed. Vanilla pumps are set to be 600 (large pumps) and 100 (small pumps).

- Reactor. Fuel consumption of vanilla subs are 0.200 for small/handicapped subs and 0.250/0.300 for medium-large subs. So, reactor's fuel consumption has been adjusted to that number.

- Weapons. No more multi-linked weapons. One weapon one loader. This is also as a future-proofing since there will be weapon switching in the next update. All ammunitions were also changed to standard coilgun and railgun ammos.

- Loots. All containers in vanilla subs are set to be Auto-Filled. However, I think it will force players to do pointless inventory micromanagement, so I decided to give a standard set of loots but with its quantity reduced to 4 or 2.

- Oxygen tanks and battery cells. No vanilla subs have oxygen tanks and battery cells ready inside oxygen generators and charging docks.

Update: 23 May, 2021 @ 6:38am

Sorry, misclicked on a wifi component in previous update, the wifi component should be hidden in game, fixed it in this update.

P.S. This will be the final QoL update (unless a major bug is found). Sorry for so many small updates, remastering the sub requires more bug fixing, haha.

Update: 23 May, 2021 @ 5:47am

Connected upper docking port to a junction box so that the sub may use outpost's power when docked.

Added more body armors and riot helmets, everyone should wear one in a combat, lol.

Update: 22 May, 2021 @ 10:21pm

Moved junction box near airlock to crew quarters for easier maintenance. The crews don't have to go all the way down just to repair a single junction box.

Increased oxygen generation and added another vent in crew quarters to prevent suffocation when there are lots of crews in a single room (especially in crew quarters).

Added light component on shuttle terminal as drone's light on/off indicator.

Fixed nuclear sign sprite depth.

Added more medicines in medbay.

Update: 22 May, 2021 @ 2:16am

Added vent in reactor room.

Added fire extinguisher and platform near airlock access so that the bots can weld some leaks over there.

Update: 22 May, 2021 @ 1:41am

Added periscope and camera for depth charge cargo so that the captain may know how many depth charges are left.

Added stabilozines and sprayers.

Some sprite depth fixes.

Update: 21 May, 2021 @ 10:49pm

MAJOR UPDATES
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MORE EXPLOSIONS, PLEASE!
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Added "depth-charged" drone.
The drone can be controlled using shuttle terminal in command room.
It carries a depth charge loader with the tube directly above it for self-destruct purpose, destroying hulls around it (depends on the load, tho).
Personally, I use the drone to scout for thalamus, "safe" cage for crews inside a cave, and blow up ruins' walls (can't blow up the heavy walls, only small and medium ones).
Unfortunately, vanilla thalamus brain and creature eggs cannot be destroyed using explosives.
It can be repaired and pilotted back to the sub, but personally, I prefer recovering it, paying 1000 marks in the outpost for realism, lol; and re-docking the drone needs precision in the first place.

Added a periscope to monitor area around the drone and trigger the depth charge tube, there's a safety lock button that have to be pressed beforehand (captain-only).

Added more fabricators with hatches under each one. The hatches can be used to drop fabricated depth charges directly into the cargo below. This is so that the crews don't have to carry the depth charges back and forth, thus reloading the loaders quicker.

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QoL
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Submarine layout total overhaul. More eye candies and interactable decorations.
Added crew quarters with tonics, alcohols, pipes, and instruments.
There are TVs too (for status and sonar monitor tho, lol).
Added ladder for easier access between command room and gunnery compartment.
Added new hull for engine room.

Added notifications via wifi directly into radio channel 0 chat to inform the crews in case of flood, fire, and reactor out of fuel.
Added auto-shutdown when the reactor is melting down.
*This wifi notification system is adopted from Teardrop's.

Added battery to absorb power surges.

Powered up all diving suit lockers and oxygen shelves.

Added more materials and tools.

Update: 16 May, 2021 @ 1:55am

Fixed bots' waypoints. Auto-generated waypoints made the bots couldn't go in/out of the sub when docked to an outpost.

Update: 29 Apr, 2021 @ 3:07am

Changed automatic airlock door into normal airlock door for more bots-friendly maintenance.

Changed most labels and terminal commands into given templates so that the labels may be translated according to user's language setting (default: English).
However, since labels' spaces are limited, some words may not be read well.