Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Role Reversal
Showing 1-10 of 10 entries
Update: 17 Jul, 2020 @ 6:00pm

Learnt so much more about the editor and went back to this mission to completely get it to run how I wanted it to run in the first place.

Changes:
- GDI can now use the ion cannon against you properly, makes its strikes more random so watch out.
- Finally got the GDI reinforcement to work, however it wont be engineers this time around, watch out for that one too.
- Made the flamethrowers actually useful at the start by having the rocket soldiers come in inside the APC a bit further in when you need them.
- GDI builds more of a selection of units and should attack you every so often rather than before where they just build a ton of mammoths which sat in there base until you angered them.

That is it for this mission! I'm hoping to get my GDI mission out soon, it will be Role Reversal 2, so keep a eye out for that one. Good luck Commanders! And have fun!

Update: 17 Jul, 2020 @ 6:00pm

Update: 24 Jun, 2020 @ 8:30pm

Changes:

- Fixed to work better with latest update.
- Sorted out AI's attacks. No longer will be APC with engineers and commando (Removed it and it seems to have worked).

Update: 20 Jun, 2020 @ 3:49pm

Forgot to remove test Airstrike trigger off of the 1st riflemen (oops)

Update: 20 Jun, 2020 @ 3:38pm

Airstrike given to player at start changed, had wrong trigger selected.

Update: 20 Jun, 2020 @ 2:55pm

After playing through the mission several times today, I have had enough of editing this one so i think this will be it. Going to move onto some skirmish maps and after that may make another mission but for GDI, but they will come later.

Last Changes:

- DAM AI STILL USING THE REINFORCEMENT ATTACK ONLY! So I have completely reworked the attack teams so they are all running of the same trigger rather then individual ones.
- Issue where even though the Advanced Com Centre was destroyed the AI could still use the Ion cannon, not a massive issue due to the location of the ACC but hopefully now the AI wont be able to use it once its gone.
- Issue where the AI would focus on building their base back when they had no harvesters so would run out of money, so I have added in a team for the AI that builds harvesters anyway so they will always have back ups, have fun with that one.
- Reworked the trigger for giving the player the Airstrike as sometimes it did it, sometimes it didn't and sometimes it gave it early which was strange.

Other than that, it is done, hope you enjoy it and if you have any problems or ideas for another mission let me know.

Good Luck Commanders!

Update: 20 Jun, 2020 @ 12:05pm

Small Changes:

- Removed a Artillery and Commando that attacks the player at the start at the players Commando force side.
- For some reason the AI were building the reinforcement attack from their base, this has been changed (twice hence this and the previous change)
- Changed the Mammoth tank guarding the Tiberium to stay put.
- Added a extra Guard tower somewhere (That's for you to find out ;-) )
- Changed the build order of the GDI main base so they should build their buildings back in the correct order, for example if they lose everything but their Construction Yard, they will build the Power Plant back first instead of a AGT.

Update: 20 Jun, 2020 @ 12:00pm

Update: 20 Jun, 2020 @ 9:44am

Change Notes:

- Made Late/End game slightly harder ;-)
- Changed Enemy Team Types so they hopefully don't just throw Medium Tanks at you constantly
- Fixed Trigger where the player would kill all GDI Sam Sites and not get Airstrike, this works now.
- Changed some of the Enemy Unit Stances so hopefully they wont attack you as much in the early opening of the mission.

Update: 19 Jun, 2020 @ 4:01pm