Tales of Maj'Eyal

Tales of Maj'Eyal

Marson's UI Modifications
Showing 1-10 of 78 entries
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Update: 19 Mar, 2015 @ 11:44am

v3.7.0

+ ToME v1.3.0 compatible.
+ Integrated 0player's NPC List speed performance fix.
+ Added frame highlights when mousing over or dragging a hotkey.

Update: 29 Nov, 2014 @ 9:28am

+ The sound for damage shields collapsing will no longer play if resting, exploring, or for Stone Half's "Stone Link".

Update: 29 Oct, 2014 @ 9:58pm

+ Bugfix: Corrected another font error (line 170 nil).

Update: 29 Oct, 2014 @ 3:33pm

+ Bugfix: New "Ashes of Urh'Rok" features were not enabled.
+ Bugfix: Corrected error if new 'web' fontface was chosen while UI Mod was not enabled.
+ Bugfix: Miscellaneous tools/charms/etc with activations will now show on the 'Miscellaneous' tab as well as 'Usable Items' and 'All'.

Update: 23 Oct, 2014 @ 8:33am

+ ToME v1.2.4 compatibility.

Update: 4 Jul, 2014 @ 6:53pm

+ ToME v1.2.3 compatibility.

Update: 2 Jul, 2014 @ 11:38am

+ Add the option to enable right-click dragging of the viewport. This will coexist with mouse gestures, but may not mix well visually if you use them.

Update: 30 Jun, 2014 @ 2:45pm

+ Mousing over an NPC in the Creature List will center the screen on that creature.
+ Removed NPC's level from Creature List.
+ Right-aligned energy and distance numbers for easier comparison.
+ Creature list no longer sees creatures hidden in the dark.

Update: 25 Jun, 2014 @ 1:25pm

+ Bugfix: Error when changing dialog transparency (UIBase not declared).
+ Bugfix: Tooltips could cover the targetted map tile if the left or top tooltip border aligned with the tile.

Update: 20 Jun, 2014 @ 7:47am

* Mouseover highlight color now based on talent type and state.