RimWorld

RimWorld

No Quests Without Comms
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Update: 17 Dec, 2021 @ 4:48pm

[Auto-generated text]: Update on 12/18/2021 12:47:31 AM.

Update: 10 Aug, 2020 @ 12:00pm

[Auto-generated text]: Update on 8/10/2020 8:00:18 PM.

Updated the mod for compatibility with the release of Rimworld 1.2. Everything should be working as usual, feel free to tell me if anything's gone awry!

Update: 25 Jul, 2020 @ 7:06am

[Auto-generated text]: Update on 7/25/2020 3:04:17 PM.

Added two more mod integration options to the Mod Settings Menu:

- Vanilla Factions Expanded - Settlers: Option to require comms for Protection Fees and Caravan Raid events.
- Go Explore!: Option to require comms for all events.

Update: 19 Jul, 2020 @ 5:32pm

[Auto-generated text]: Update on 7/20/2020 1:30:52 AM.

Added a mod settings menu which allows you to pick and choose whether certain events from other mods should require a comms console or not. Currently, this includes:

- Real Ruins' pristine ruins event
- Vanilla Factions Expanded - Medieval's tournament event

These settings are disabled by default, so if you want these events to require a comms console, remember to enable them!

I'm happy to add more settings for events from other mods if they are wanted, so just lemme know if there'd something you think should be added :]

Update: 19 Jul, 2020 @ 5:06pm

[Auto-generated text]: Update on 7/20/2020 1:04:51 AM.

Update: 2 Jul, 2020 @ 12:28pm

UP TO DATE CHANGE NOTES HERE (ignore all the empty ones below, they're from before i knew that you couldn't delete change notes for dummy updates on steam T^T )

  • 2/7/2020: Added integration with the Real Ruins mod. The Pristine Ruins incident now requires a comms console/message table/signal fire to trigger. I have left the Caravan Found Ruins incident untouched, since that one is based off your caravan finding something on their journey rather than a faction messaging you about something.

  • 25/6/2020: Reworked the mod so that its functionality is implemented solely through Harmony prefix and postfix patches. This should make it compatible with pretty much everything, including the Storyteller.xml mods it was previously incompatible with, such as Give Me A Break. Go wild, folks.

  • 23/6/2020: Added integration with the Nopower Comms Simplified mod. Quests will now also trigger as normal if you use that mod and have a powered message table.

  • 21/6/2020: Added integration with the Tribal Signal Fire mod. Quests will now also trigger as normal if you use that mod and have a lit signal fire.

Update: 25 Jun, 2020 @ 12:00pm

[Auto-generated text]: Update on 6/25/2020 7:58:46 PM.

Reworked the mod so that its functionality is implemented solely through Harmony prefix and postfix patches. This should make it compatible with pretty much everything, including the Storyteller.xml mods it was previously incompatible with, such as Give Me A Break. Go wild, folks.

Update: 25 Jun, 2020 @ 9:30am

[Auto-generated text]: Update on 6/25/2020 5:29:23 PM.

Update: 22 Jun, 2020 @ 7:59pm

[Auto-generated text]: Update on 6/23/2020 3:58:15 AM.

Added compatibility with the Nopower Comms Simplified mod. Quests will now also trigger as normal if you use that mod and have a powered message table.

Update: 21 Jun, 2020 @ 9:44pm

[Auto-generated text]: Update on 6/22/2020 5:42:58 AM.

OKAY PARTY PEOPLE we are officially bug-free!! sorry for the bajillion updates today, enjoy enjoy enjoy