Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Modkit [REUPLOAD]
Showing 1-10 of 10 entries
Update: 29 Jun @ 7:27pm

Hotfix. Fix missing doors that hide said components.

Update: 26 Jun @ 11:05pm

- Fix an incorrect color sequence for Sequence Cut.
- Partial implementation of Colorblind Support. CURRENTLY BUGGY FOR SPECIFIC INSTANCES, WILL BE FIXED IN FUTURE UPDATES.

Update: 23 Feb @ 2:05pm

Reported by Eric:
- There was a typo that went unnoticed for so long that was only relevant for the 8th wire occurance of Cruel Wire Sequences sub-module. This is now fixed.

Update: 23 Jun, 2023 @ 10:21am

- Fix logging issue for Blinking Wires.
-- Thanks Timwi.

Update: 30 May, 2022 @ 10:27am

- Add a mission ID corresponding to a customized freeplay.
-- This should hopefully fix the issue with "DMG" being used to generate customized bombs. Please keep reporting issues if you find any.

Update: 28 Feb, 2022 @ 3:11pm

- Add mission override to this module via KeepCodingLite.
-- This is currently done by using mission IDs. Overrides by description will be performed later.
-- CURRENT MISSIONS AFFECTED BY THIS CHANGE: ALL THAT HAVE THE MODKIT. BY DEFAULT: NO ENFORCEMENT WILL BE APPLIED.
- Fix some spelling mistakes over the variants of the word: override.
Wire Signaling:
- Fix a discrepancy over first red and last yellow wires not being requested to be cut.

Update: 16 Nov, 2021 @ 10:25am

LED Directions:
- Fix a calculation issue involving the 3rd instruction if the LED was blue.
- Log arrow colors on the module. Apparently this was missed.

Update: 27 Aug, 2021 @ 8:46pm

Dictionary Settings was assisted by River to help remedy the inability to compile this in. Thanks, River.
There are now descriptive settings if you use the Mod Selector Tablet for configuring.
This is a big changelog of a lot of fixes that had to be made for this module.
Besides clarity, MANUAL REPRINT IS REQUIRED
- Fix a minor logging issue with the obtained components
- Add animation to the keys and arrows to get a feeling for the presses.
- The logging for selecting the wrong components has been corrected for a lot of things.
- Add a line to separate between selecting the required components and solving with the specified components.
- Correct the manual for any 0's that should be Ø's instead, for consistency.
Colorful Wires:
- Add failsafe on detecting no numbers in the serial number. (This one is not needed.)
- Extend logging on what wire colors are required to cut that wire. (This one however, is.)
Color Offset:
- Added grammar to the arrow presses.
- Add a way to reset the module to the initial LED colors. Use the ❖ to do so.
-- This initially requires 0 arrow presses, and gradually increases for every successful reset.
Encrypted Keypad:
- Log what the symbols should be from left to right on all keypads.
- Also make sure the user knows what column is applied.
Indexed Wires:
- Add logging on the flowchart direction.
Last in Line:
- Forget the arrow press when obtaining a new set of wires.
LED Pattern (MAJOR CHANGE):
- THREE of all possible 216 LED combinations were not possible with the default rules.
-- This portion has been changed to allow wraparound sequences alongside changing the sloppy checking algorithm. Side note, it was REALLY MESSY.
- Clarified what the expert needs to search for when finding the valid grids.
Hierarchical Wires:
- Fix an issue where if you select the wrong components, the wire cutting solution is not altered for the new set of wires.
Perspective Symbols:
- Try to compact logging on where the defuser went.
Runic Wires (MAJOR CHANGE):
- Clarify that a multi-colored wire requires multiple rune types, not just multiple runes.
- Symbol buttons can now be toggled on or off to cut multiple wires with the same property.
-- Cutting a wire incorrectly will now deactivate the symbol buttons, instead of constantly deactivating when cutting at any point.
Sequence Cut:
- Clarify the part about the position in the serial number, and in the color sequence.
- Fix an issue where if you select the wrong components, the wire cutting solution is not altered for the new set of wires.
Wire Instructions:
- Add logging on the full wire instructions.
Wire Maze:
- Fix a minor issue where the new wire colors are not logged at all.

Update: 22 Jun, 2020 @ 12:14pm

Hotfix. Whoops
* Relog Alphanumeric Order's of lit arrows
* Made the lit arrows more visible in the dark

Update: 21 Jun, 2020 @ 3:28pm

Rerelease with hopefully some fixed functionalities.
* Add settings for Modkit: Enforce Components; Enforce Components by ModID; Enforce Wires, LED, Alphabet, Symbols, Arrows
* Extend logging for some puzzles generated by certain components.
* Fix a discrepency with Color Dominance's 0 handling on the manual
* SOME rules have been modified to distribute evenness. Manual reprint required!
* Fix Paranormal Wires with some rules not giving default wires.
* The TP Handling has been modified to allow spaces inbetween commands.
* Modify TP Handling to avoid multi-cutting wires, fixing a multi-cut issue
* Fix Wire Signaling's wire detection. This removes duplicate wires that need to be cut.
* Make certain puzzles have more visible key LEDs
* Make the colors in the manual more visible
* Fix Power Grid improperly giving safe wires to cut.
* Blinking Wires now correctly logs for both incorrect wire cutting and LEDs set.
* Fix Wire Maze's reset handling
* Fix Semaphore Key's rule 7 and rule 3 discrepency
* Gated Maze now logs the full move sequence in 1 line rather than in separate lines.
* Log 1 possible solution for Key Score and prevent exploit of pressing 1 key 6 times to solve the module.