ATLAS
Atlas Stables (Creature Cloud), Gold Bank, Aquatic Cargo & Animal Trading Platform
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Update: 24 Sep, 2021 @ 4:23am

--- V 2.6.5b ---

Fixed Issues with Magic Flask Crafting

Update: 24 Sep, 2021 @ 4:21am

--- V 2.6.5b ---

Fixed Issues with Magic Flask Crafting

Update: 24 Sep, 2021 @ 2:48am

--- V 2.6.5b ---

Fixed Issues with Magic Flask Crafting

Update: 16 Sep, 2021 @ 1:33pm

--- V 2.6.5 ---

++ Fixed Goldbank Crashes
++ Removed old duped Gold that lingered in the Database
++ Streamlined Code

Stable will automatically convert Animals from things like e.g. a Tame Overhaul to their Remapped Counterparts.
This will only and automatically apply if the Mod would do the same (Thats what Remap does).
As Stable force spawns them he could ignore that Remap of another Mod. Now it doesn\'t!
This also offers a Way for Players to "convert" old animals prior to adding that respective Mod to their counterpart!

Update: 27 Jun, 2021 @ 11:39pm

--- V 2.6.4 ---

++ Fixed an Issue with Magic Flasks, neutering Animals on Tribechange without Ini Setting
++ Fixed the Goldbank from not working in certain environments
++ Improved Security Protocol for Stable & Goldbank

New Ini Settings:
MagicFlaskNeuterOnTribeChange=False // True would force neuter of animal upon release IF the Tribe Changed!!!

Update: 17 Jun, 2021 @ 9:41am

--- V 2.6.3 ---

This Update is aimed at configuration & flexibility!

Magic Flask can now Store NPCs!
Use IniSetting MagicFlaskPreventNPCs=True if you dont want that!

New Ini Settings:
MagicFlaskAllowSpecialTames=False (True would allow Caging of Cyclops, Drake, Hydra, Elemental)
MagicFlaskUseDragWeight=False (True would use the Dragweight of the Caged Dino)
MagicFlaskWeightMaximum=100.0 (Absolute Max a Magic Flask can weight)
MagicFlaskWeightFactor=0.25 Factor which is Multiplied with the DragWeight of said Animal to determine its Weight in a Magic Flask
MagicFlaskUseReleaseCD=0.0 // Default if set higher than 0.0 will force players to wait x Seconds between each release
MagicFlaskCaptureTime=5.0 // Default: 5.0 Seconds it takes to Capture a Animal with a Magic Flask
MagicFlaskPreventNPCs=False // True would prevent NPCs from being uploaded
MagicFlaskForceNeuterOnRelease=False // True would force neuter of animal upon release!
MagicFlaskGiveNewEmptyFlaskAfterRelease=False // True would give a fresh Magic Flask once the Animal is released!

StableDontUseCooldownTimeAfterPlacement=False // If False a freshly placed Stable cannot be used for X Seconds. Set to True to Disable this!
StableTimeTillFreshStableMayBeUsed=600.0 // Default Time a fresh Stable cannot be used if StableDontUseCooldownTimeAfterPlacement=False
StableAllowSpecialTames=False // True would allow Caging of Cyclops, Drake, Hydra, Elemental
StablePreventNPCs=False // True would prevent NPCs from being uploaded

Thanks to all Stables Patreons

Update: 12 Jun, 2021 @ 5:57am

--- V 2.6.2 ---

Magic Flask:
+++ Will show if animal is Neutered (True/False) -- Only for newly caged Animals!!!

Goldbank:
+++ Added Compatability for Stackmods that Remap the GoldCoin Item

Thanks to all the Patreon Supporters of Stables!

Update: 11 Jun, 2021 @ 10:16am

--- V 2.6.1 ---

++ Fixing Goldbank being not placeable

Thanks to all the Patreon Supporters of Stables!

Update: 7 Jun, 2021 @ 4:52am

--- V 2.6 ---

++ Added Admin Command to adjust Upload limit:
cheat Scriptcommand SetStablePlayerlimit 1000
Default is 1000, do note that your stable is still limited by the global maximum of your Secretkey (4000 atm, Patreons can increase this)

++ Added Admin recovery UI for Animals that were lost due to Sever Crash / Rollback upon download.
Serveradmins: Make sure players have actually lost the animals, otherwise they can download a dupe of said animal.
Note: Backups for lost Animals only stay for 2 Days!
cheat ScriptCommand StableRescueSystem

++ New Feature: Gold-Storage!
Due to popular demand, theres now a Goldbank able to store & withdraw Gold from the Cloud!
If you dont want this, there are several ways to block it.
1. Make sure to make the Following Item Not Craftable: PrimalItemStructure_GoldBank
Example: ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_GoldBank_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Wood_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
This would require 1 Ark Wood to craft the Goldbank and would render it uncraftable!
2. Make the following Structure unplaceable via Plugin: BP_Goldbank (you might need to add _C depending on your Plugin)
3. Remove/Hide this Engram by Ini-Setting: Skill_Goldbank
Example: OverrideNamedEngramEntries=(EngramClassName="Skill_Goldbank_C",EngramHidden=true)
This Hides the Engram! Item still can be spawned in / dropped from Loot if you want to!

++New Ini-Settings:
GoldbankUseAsPersonalBank=False/True
Default False, If True Goldbank will not be shared along with the Tribe but be a personal one for every Player!
If you are in the Public Stable network this will always be True, no matter your Setting!

Thanks to all the Patreon Supporters of Stables!

Update: 20 Apr, 2021 @ 7:07am

--- V 2.4 ---

++ Magic Flasks will now save Cuddle Food & Type of Babies
++ Stables will now save Cuddle Food & Type of Babies
These were ways to reset what your Babies wanted!

++ Improved Display of Weakend State
++ Used up Magic Flasks now get automatically removed!

New Ini Settings:
[DinoCloud]
ReduceDebuffTime=0 <- Default! This will reduce the Weakend Debuff by the set amount of Seconds!
EG: Setting this to: ReduceDebuffTime=14400 will completely deactivate it, while ReduceDebuffTime=7200 would set the Weakend Debuff to last 2 Hours instead of the default 4 Hours!