Arma 3
[CAMP] Roads to Kiev 1941 [ENG,GER,RU][ww2, csa38, IFA3, Northern Fronts]
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Update: 23 Dec, 2020 @ 8:17am

Mission 04. Burning horizon is now available!
"The situation is desperate: The enemy pushed through the first defense lines and only a few defenders were able to escape."

CAMPAIGN
  • Mission 01: Complete code and mission refactoring. From gaming perspective some interaction feel now more like the ones in the other mission for a more unified experience. I've also added Arsenal (but just a limited one - as it is the first mission).
  • Mission 04. Burning horizon now playable
  • Mission 05: Heart of steel (Preview) added. As ususal, this is a preview and not playable yet.

LANGUAGE
  • Thanks to Konslandia Roads to Kiev Campaign supports russian language now

POLISHING
  • Added mod logo to main menu and editor
  • Added editor preview picture to RTK units

UNITS
  • RTK NKVD units added
  • RTK Tanks added (based on CSA38 tanks): Include new crew and changes to damage output and armor
  • RTK Trucks added (based on CSA38 trucks): Include new crew and can now tow canons

Update: 18 Oct, 2020 @ 10:18am

BUG FIXING (HOPEFULLY) :D

Refactored the code of the "Armoury Tutorial" in the second mission as some of you reported problems with it: It seemed like the mission did not continue.

Try to restart the mission again. Let me know if it works / or not in the comments.

Update: 6 Oct, 2020 @ 12:56pm

Mission "03. Sticks and Steel" added

"We’ve taken more ground and pushed the enemy further to the &lt;marker name='mrk_enemyNorth'&gt;north&lt;/marker&gt;. Meanwhile parts of the 12. Infantrie-Division have arrived with additional logistics and manpower. It's not much but better than nothing. But still - our Panzers haven’t arrived yet. Our mission is to fortify three key positions and stop the enemy advance there. If they break trough we’re doomed!"

Enjoy, feel free to report any bugs.

Update: 5 Jul, 2020 @ 4:00am

Fixed:
Fuel canisters were not appearing - so "opportunity mission" was impossible. Try to replay the mission. Should work now.

If fix does not work with your save game - here is a work around:


1. Download: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000114984&searchtext=enable+console
2. Start Arma 3 with all mods and the "Enable console mod"
3. Load your save game
4. Press ESC
5. Paste this in the debug console: BNS_weaponHolder_fix = createVehicle ["groundWeaponHolder",(getPos player), [], 0, "can_collide"]; BNS_weaponHolder_fix addItemCargoGlobal ["BNS_Canister_Empty", 1];
6. Press "Local Exec" or "Enter"

This will spawn an empty canister at your location: Instead of "BNS_Canister_Empty" use "BNS_Canister_Full" to spawn a full one. Then you don't have to find a way to fill it up.

Update: 2 Jul, 2020 @ 10:13am

FIXED:
Wrong loadout on some units

Update: 27 Jun, 2020 @ 10:10am