Rivals of Aether

Rivals of Aether

owen
Showing 151-160 of 235 entries
< 1 ... 14  15  16  17  18 ... 24 >
Update: 9 Sep, 2020 @ 8:01pm

v0.83

Forward Air
- Reverted changes
Reason: ehhhhhhhhhhhhhhhhhhhhhh you know what maybe i shouldn't buff fair

Update: 9 Sep, 2020 @ 7:48pm

v0.82

Forward Air
- startup decreased (15 > 13)
Reason: I accidentally nerfed FAIR a while ago and didn't realize until now

Update: 9 Sep, 2020 @ 3:47pm

v0.81

- playtest mode is once again gone
- changes made in playtest are now in main because nobody gave feedback :(
- removed unused sounds/sprites and cleaned up a lot of code
- changed trummel and alto codec again

Update: 8 Sep, 2020 @ 9:15pm

v0.80

the haunting return of playtester mode.
(hold taunt during countdown)

Playtest update
- You can now cancel up special with shield, it works similarly to kragg up b when you have no pillar
- It also preserves momentum which leads to stupid stuff and is also why it's a playtest update

Update: 5 Sep, 2020 @ 6:08pm

v0.79

Rune N (smg bomb)
- no longer crashes the game when you parry it
- changed splash damage hit sfx
- projectile is now transcendent

Update: 2 Sep, 2020 @ 11:09pm

v0.78

abyss runes update 2: electric boogaloo

Balance

Neutral Air
- SDI multiplier changed (x1.5 to x1)
Reason: i honestly don't know why nair had this

Abyss Runes

Rune B (no boot cooldown)
- should work with rune K now
Rune G (formerly op nair)
- completely changed
- rune now makes nair bigger and deal more damage
Rune J (big fspecial)
- No longer only a sweetspot (this also affects how rune I (fspecial clairen stun) works
- Removed infinite uses in the air
Rune K (big boot)
- Boot itself is now actually a big boot sprite instead of being a monitor
- Can no longer activate despawning animation while not existing
- Custom default stats removed
- Boot deletion time shortened
Rune M (meter)
- No longer adds hidden x1.2 kb_adj after effect duration ends
- Meter djumps reduced from infinity to 5
Rune O (fspecial high speed boot launch)
- Fixed bug where the boot would fly so far from the center of the stage that the game begins to lag until the boot disappears

Update: 1 Sep, 2020 @ 8:00am

v0.77

Up Strong
- base hitpause increased (7 > 8)
- hitpause scaling increased (0.5 > 1)
Forward Strong
- knockback scaling increased (0.85 > 1)
- hitpause scaling increased (0.8 > 1.1)
- tweaked startup animation
- more pre-charge frames, less post-charge frames
Down Strong
- base knockback increased (6 > 7)
- base hitpause increased (5 > 8)
- hitpause scaling increased (0.75 > 1)

Down Special
- fixed boot offsets when offscreen and switching direction (except for walls)

Physics
- air friction increased (0.02 > 0.04)

Update: 29 Aug, 2020 @ 3:11am

v0.76

haha owen update go brrr

Important
- Max jump hsp increased (7>115) (this is to make bhopping with the smg possible NOTE: i dont fully understand how this variable works!)
- Nspecial can be jump cancelled
- Gimped pratfall air acceleration (.85 > .50)

Misc
- "Unknown" boot effect sprite looks slightly different now
- Down special kb_value 10 boot arrow color (was that even english?) is now dark gray instead of pitch black
- Some of Amarelle's attacks (effect 420...) get their own boot effect sprite
- Abyss rune E (fair is aerial strong) damage and knockback scaling added

Update: 23 Aug, 2020 @ 11:18pm

v0.75

I know this is the third worthless patch within 12 hours but i just can't help myself

Misc
- Abyss Rune M (meter) is now activated using down taunt to accommodate Abyss Rune N (smg bomb) change, meter activation has been given an "animation"

Update: 23 Aug, 2020 @ 7:48pm

v0.74

Hotfix for ammo bar appearing when it shouldn't / not appearing when it should