Rivals of Aether

Rivals of Aether

owen
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Update: 23 Aug, 2020 @ 6:26pm

v0.73

Balance

Forward Special
- sourspot now deals a little bit of knockback instead of none
Reason: Missing this move will leave you in an eternity of active frames, so I saw it as worth buffing

Misc

- Fixed boot disappearing on infinitely wide stages
- Early reloading has been moved to pressing attack during neutral special
- Slightly changed when the ammo bar shows up/disappears
- Changed Abyss Rune N

Update: 20 Aug, 2020 @ 11:22pm

v0.72

physics update 2: electric boogaloo

Up Special and Forward Special
- reverted not being able to slightly move during active frames in the air
Reason: g a m e f e e l

Update: 20 Aug, 2020 @ 10:45pm

v0.71

physics update

Forward Special
- Can no longer slightly move while active
- Changed parry interaction

Up Special
- Can longer slightly move while active

Neutral Special
- No longer pushes the user while on the ground

Update: 18 Aug, 2020 @ 6:14pm

v0.70

Dash Attack
- Increased SDI and Drift multiplier (nerf)

Update: 17 Aug, 2020 @ 5:32pm

v0.69 (nice)

Abyss Rune nerfs
- Rune M (meter) no longer gives you immunity to Rune F (Rest) pratfall/cooldown
- Rune G (op nair) now has SDI and scaling final hit knockback, making it no longer an infinite
- Rune I (fspecial clairen stun) sourspot still gives stun, but nowhere near as much.
- Rune K (bigger boot) default knockback scaling reduced (1.2 > 0.9)
- Rune N (strong SMG) damage and range reduced
- Rune O (fast fspecial boot launch) no longer speeds up dspecial's animation.

Misc
- Changed landing lag, land, and jumpstart animation
- Added Moonchild support
- (undocumented) Sakurai angle on the boot now displays 40 on the ground, 45 in the air

Update: 17 Aug, 2020 @ 8:42am

v0.68

Added an actual pratfall sprite

Update: 15 Aug, 2020 @ 10:16pm

v0.67

CSS art tweak
Down special boot player marker now supports online and cpu colors
Updated CSS info

Update: 14 Aug, 2020 @ 9:55am

v0.66

- Dspecial boot carries over strong charging
- Changed smears for up tilt, fstrong, and dstrong
- Removed -1 vsp during fair startup
- Removed whifflag present during the active part of fstrong, added endlag (13>15) to compensate
- Changed Abyss rune E, J, and I, fixed B
- Kirby ability (nspecial) has self push force too now
- Fixed hud element not getting hidden during Abyss Hime death "cutscene"
- Updated a miiverse post
- Fixed dspecial offscreen indicator glitching out in playtest
- Updated portrait
- Dstrong angle changed (35 > 40)
- Fixed strange bug related to dspecial boot using a custom hit effect

Update: 12 Aug, 2020 @ 6:26pm

v0.65

Down Special
- Shoe now bounces off walls
- Parrying the shoe now automatically transfers ownership

Neutral Special
- Shooting pushes the user back additively
Reason: It seems like fun, but it also potentially broken. I'd love to hear thoughts on this change.

Misc
- Changed walkturn

Update: 12 Aug, 2020 @ 4:48pm

v0.64

Reloading in the air looks different
Name tag no longer moves during Up Strong