Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Legends of Middle-Earth
Showing 21-30 of 111 entries
< 1  2  3  4  5 ... 12 >
Update: 11 Nov, 2021 @ 7:22pm

Update: 21 Oct, 2021 @ 6:33pm

V 1.0 ~~The Southrons Expansion~~

INTRODUCING THE SOUTHRONS CIV:

Three new Major Gods: Khamul, Valaraukar, Ancalagon
-14 new myth units!
-New architecture style for Southrons
-12 new god powers!
-Dozens of new units and techs for all civs!
-New Relics
NEW RANDOM MAPS:
Lithlad
Ered Lithui
Withered Heath
Hildorien
- 22 new terrains/cliffs
-New Wildlife:
Cougars
Javelina
Moose
Serow
- New Forest: Yucca
Fir
Cherry Blossom

NEW CAMPAIGN UPDATES:
-New mini campaign: Hunt for a Traitor! A small, 2-part campaign about learning new mechanics introduced in LOME!
-New Campaign: The Gray Company! Fully voice acted, featuring 5 levels!
-New Campaign: Lord of the Rings (Legacy)

-Updated the major god selection, so that a civ's button tells you a little about the civ
-Several units have been renamed:
-Orc Slinger to "Marauder"
-Orc Javelin to "Javilneer"
-Orc Archer to "Shortbow"
-Gondorian Spearman to "Spearman"
-Gondor Archer to "Bowman"
-Elven Warrior to "Warrior"

The following civs have overhauled or brand new HUD/UI
-Makar
-Ulmo
-Manwe
-Measse
-Tulkas
-Lorien
-Melkor


The following Workshop files have been optimized, and are no longer required as part of the LOME download:
-LOME Sounds III
-LOME Models III
-LOME Textures IV
-LOME Textures V

Siege units have now been introduced across all civs, including some new units:
-Horse Drawn Ballista
-Scorpio
-Orcish Siege Tower

NEW BUILDING TYPE: THE BAZAAR
-The Bazaar offers an array of unique items for one of your Age 3 Heroes to purchase. You may purchase one from each of the four item types, each with their own bonuses.

AI
-The AI has seen some various overhauls and reworks!
-Many civs (but not all) are capable of playing normal random map games. The AI will continue to be a work in progress

-Many armour values for all units has been rescaled
-More rollover text has been revised for accuracy/clarity
-The Foundry now has unique sounds
-Updated some details in the in-game encyclopedia
-Several new menu backgrounds!
-Several LOTR units use more unique voice lines
-Fortress techs have been reincluded to LOME based Fortresses
-Reduced Forodwaith Fortress model size by 25%
-Created new icons for many Lossoth units, including Harpoonman, Berserker, and Shaman
-Gold mines will now spawn properly on Westfolds
-Updated the Westfolds Grass terrains to be a little less spotty looking
-Fixed a broken terrain texture on "Shelob's Lair"
-Fixed forests not spawning on "Shelob's Lair"
-Adjusted the stats of most wildlife to address LOME's power creep over AOM
-"LOME AI" is no longer a required workshop file for the mod, and has been deleted
-Fixed the Cave Troll model from having a broken idle/death animation, and being off-kilter
-Fixed a bug causing the Snaga to use Elven voice lines
-Some civs that could build a Market in Age 2 (but couldn't train caravans) can no longer build one until age 3
-Dwarf Monument now has a death animation
-"The Adopted Children" tech for Dwarves now works properly
-Orc TC's no longer generate a smog particle effect
-Fixed the Black Drake's fire breath paricle effect facing the wrong direction (it also has its original blue colour again)
-Anna Angron will now only affect buildings with the ability to shoot
-Uruk-Hai Berserker is now properly trainable from the Shrine
-Most (if not almost all) heroes now have a damage bonus versus myth units, and others have had theirs boosted
-Extended/revised relic texts, making them more informative when captured
-The Dwarven axe projectile is no longer a blank white
-The Dwarven Citadel no longer changes models when attacking
-Salmar's icon has been updated to reflect his current portrait
-Melkor's rollover text now displays the proper text
-Salmar's techs are now properly researchable
-Elven Economic techs have been restored to their original places at the Granary/Storehouse
-Naval units (ramming, siege, fire ships) have all been restored to the Dock
-Elven Archer/Swordsman no longer glitch between their old models
-Elves now have their own unique lineup of boats
-Orcs now have their own unique lineup of boats
-Hippocampi no longer spawn while playing as Ulmo
-The Barrow Downs RM now has a unique set of ambient sounds
-Radagast no longer makes noise while empowering
-Fixed a bug causing the Lossoth Foundry to look like its building construction foundation
-The Faerie Trap now works as originally intended
-Dragons are now trained from the Shrine
-All of Age 4 Glaurung's techs are properly researchable again
-All of Age 4 Gothmog's techs are properly researchable again
=Myth units no longer benefit from ordinary Armoury upgrades
-Updated a vast majority of severely dated icons (over 50)
-Denethor has been replaced by Imrahil as Gondor's age 4 hero, he is also cavalry, as opposed to infantry
-Darkened Lorien's (Dunedain) HUD/UI to make statistics more visible
-Fastitocalon is now properly trainable again from the Dock
-Fixed a bug that was causing names of upgraded buildings to disappear (Towers, TC, etc)
-The Healing Spring GP now has text again
-The Port is now buildable by all cultures in age 3
-Ranger Den now uses its death animation properly
-A vast majority of units will now name change to reflect their upgrade path (medium, heavy, champion)
-Burning Pitch is researchable again, located in the Foundry
-Fixed Aiwendil's minor god portrait
-Lossoth now have a unique loadout of canoe based navy units
-Lossoth Hero upgrades now have their own unique Icons, and their names/descriptions have been restored
-Age 4 Elwing's Empowering Trades Tech is now properly researchable again from the Market/Port
-Tier 1 techs (Sword, Bow, Spear, Saddle) are now researched by default for most civs
-Hobbits are now able to research Sentry Tower upgrades
-Dunedain Ranger upgrades now have their own unique icons
-Dunedain Knight now has a unique icon
-Gondor now has a unique loadout of galleon based naval units
-Gondor and Rohan now have generic Fortress buildings, instead of one-of-a-kind types which have generally increased stats and the ability to attack
-The Draug Chieftain will now physically change to reflect its upgrades
-A notification will now alert the player when a Draug Chieftain spawns
-None of Huan's tech are now reliant on each other to be researched (except Draug upgrades, which have been moved to the Shrine)
-Mearas are now properly trainable from the Shrine
-Fixed a bug causing Mearas to not be able to target buildings
-Minor gods will now provide a free myth unit to their worshippers (like in vanilla)
-Added new flags for every civ (mostly only used for Editor)
-Fixed an error causing "Bloodlust" to grant 500% bonus damage to units instead of the intended 15%
-Dunedain now have a standard Fortress building
-A lot of campaign based assets have been dispersed to their own folders, which has cut down on file size drastically in the long term (about 30% for both textures and models)
-The Foundry and Armoury have been reorganized
-Neck Guards renamed to 'Reinforced Shields' and is now apart of the shield path of upgrades
-Many Armoury upgrades are less dependent on odd circumstances to become available, and are now a more linear upgrade path
-Barracks Icons have been reorganized
-Most Elven Heroes are now trained from the Town Center
-Elven 'Tactics' and 'Warfare' techs have been reintroduced
-Este's 'Isle of Aman' tech is now properly researchable at the Shrine
-Fixed an oversight causing 'Lembas' and 'Miruvor' to appear as another tech 'The Silmarils', for Dwarves, instead of Elves/Men respectively
-Duck should now be huntable by Villagers
-Age 2 Feanor/Yavanna (Dwarven) now costs a flat 400 Gold, instead of both Food and Gold
-Dwarf heroes are now neatly available at the Town Center
-Celeborn is no longer able to convert Hobbit heroes
-Hobbit "allied" TC are now fortresses, and can be built anywhere

Read the rest of the notes on THE DISCORD!

Update: 14 Oct, 2021 @ 7:58pm

Update: 14 Oct, 2021 @ 7:53pm

Update: 4 Oct, 2021 @ 2:53pm

-Implementing items beta!

Update: 2 Oct, 2021 @ 5:19pm

-Changed the main menu for Halloween!

Update: 24 Sep, 2021 @ 7:05pm

Update: 18 Sep, 2021 @ 9:00pm

-Updated for TGC Campaign playtesting
-Added water caustic effects

Update: 13 Sep, 2021 @ 4:53pm

Update: 11 Sep, 2021 @ 2:41pm

The completely reworked "Adventure of Middle-Earth" campaign beta is now up! You can request to playtest it!