Don't Starve Together

Don't Starve Together

[2.8.0!] Garfield
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Update: 16 Jan, 2022 @ 10:29pm

- Updated several dialogue lines

Update: 15 Jan, 2022 @ 5:47pm

- Added two new magic items, which can be found in the magic tab

Update: 15 Jan, 2022 @ 3:50pm

- Added new item "Heavy Blade"
- Added new item "Thulecite Stick"
- Added new item "Lasagna Cleaver"
- Added new item "Enthralling Eye"
(All items are exclusive to Garfield)
- Reverted a change from last patch that caused issues with going in and out of the caves

Update: 12 Jan, 2022 @ 6:22pm

- Added new map icon (Garf's map icon is bugged though, and will show a large patch of glitchy textures)
- Added vfx for when you change forms

Update: 20 Dec, 2021 @ 2:36pm

Patch 2.3 Changes
[+ is a buff, - is a nerf, and / is a Quality of Life or Neutral change]
Garfield Changelog
- Garfield no longer loses sanity from eating mushrooms
+ Garfield now has 60 natural insulation
- When transforming back to normal, Garfield will have his Hunger and Health Values set to 0 and 10 percent respectively.
Accelfield Changelog
- Increased Accel's hunger drain from Garfield's Base Hunger Drain to 5x
- Decreased Accelfield's maximum heat (He gets colder faster) and increased how fast he dies of freezing and overheating
- Accelfield's Sanity has been increased to a maximum of 20
+ Gave Accelfield true night vision (Accel can now see in the dark, not just avoid Charlie)
/ Gave Accelfield a few unique voicelines

Hello everyone! Bigger balance update than you might anticipate here, but it's worth updating your game again, as it adds some cool new features to Garfield, as well as Accelfield. This balance update also aims to balance the two forms a little bit more, mainly Accelfield, who you could previously abuse by simply eating 3 green caps to go insane, and then permanently staying in the Accelfield form for the crazy stats, while only having to make sure to eat every 30 seconds or so. The goal of these Accelfield changes is primarily to make sure that, while powerful, it is hard to access and maintain the Accelfield form. I want to make Accelfield more of an "I'm stressed out, so I have to give it my all" type of power, where only when Garfield's mind truly breaks can he unleash his power. Garfield has also gotten some minor changes, like making him a little fluffy for winter, giving him sanity from his most valuable resource, and making sure the Accelfield transformation can't be abused just to get Garfield's stats refueled for free. Overall, Accelfield should feel a lot trickier to transform into and keep going, and also feel a lot more punishing when you forget to eat as him, and returning Garfield to his original "Challenge Character" status, while keeping his benefits.

Update: 17 Dec, 2021 @ 8:59pm

- Fixed a small issue with the facial sprites, and cleaned them up slightly.

Update: 17 Dec, 2021 @ 8:46pm

-Fixed Garfield being mute

Update: 17 Dec, 2021 @ 7:23pm

- Added Accelfield
Reason: Balance out Garfield's typical downsides by adding a new form that essentially inverts his pros and cons.
- Re-Added Iron Stomach Perk
Reason: Removal was never intended.

Update: 16 Dec, 2021 @ 5:46pm

- Removed bonuses for eating monster meat, meaty stew, and monster lasagna
Reason: Outdated code, unable to fix at this time
- Removed Iron Stomach Perk
Reason: Outdated code, likely due to the Webber refresh
- Removed Supercarnivore Diet Perk
Reason: Potentially egregious code/would provide an overwhelming nerf to the player with Iron Stomach and Bonuses out of play
- Removed "Gladiator" skin files
Reason: Terrible art, didn't work properly
- Added new sprites
- Added proper server tags
- Added new (placeholder) dialogue

Update: 24 Jul, 2020 @ 4:23pm

-Made it so Garfield's stats now properly appear in character select
-Buffed Garfield's stats from (250 HP, 100 San, 250 Hun) to (250 HP, 125 San, 300 Hun)
-Added a "Garfield" server tag to allow you to search for servers with him enabled
-Added some (currently nullified) code for an upcoming update

Sorry for the lack of updates!