Garry's Mod

Garry's Mod

[CW2] Modern Warfare 3 Redux
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Update: 13 Jan, 2023 @ 7:54am

Fixed an error related to a recent CW2 update.

Update: 19 May, 2022 @ 2:19pm

Quality of life update that adds a highly sought after attachment and more:

ADDED
BASE
Wii Crosshairs - Added a full list of customizable Wii-styled crosshairs from the Wii version of Modern Warfare 3*.
This is something I added to complete the authenticity of the pack. This allows you to replace the traditional CW2 crosshair with a thicker, and customizable reticle based on the one available on the Wii version of the game.
You can customize it in several ways - 8 different crosshair styles, with 10 colour options on the inner circle and the crosshairs themselves.
This is toggleable, and is disabled by default.

Automatically giving Alt. Weapon Ammo:
• When equipping the Grenade Launcher or Masterkey attachments, 2 or 16 ammo will be given automatically, assuming the ammunition type is empty.
• For example, if the player has 0 "40MM" ammo, when the player first equips the Grenade Launcher, 2 will be added automatically.
• Note that ammo will not be added if the player already has ammo on themselves, or if ammo has already been added from equipping the attachments previously.

ATTACHMENTS
Akimbo - Hold one weapon in each hand for improved firepower at the cost of ADS.
This is something that I have wanted to implement for a very long time now. And finally, that time has come.
The Akimbo attachment is available for the following:
• All Handguns
• All Machine Pistols

CHANGES
BASE
Idle & Walking Weapon Movement - Adjusted on all weapons.
Accuracy Behavior - Adjusted how the accuracy behaves to be more like Call of Duty:
1 - You no longer lose accuracy when looking around.
2 - You now lose much more accuracy much faster when moving.
3 - When using either a sniper rifle, or the Thermal Scope, the accuracy no longer snaps to the Aim Accuracy value until the scope is fully up.
Sensitivity Behavior - When using a sniper rifle or the Thermal Scope, the mouse sensitivity will no longer reduce until the scope is fully up.

WEAPONS
Weapon Names with Attachments - Now displays weapon names accurately when attachments are equipped.
If you, for example, equip the Red Dot on the ACR 6.8, it'll change its name to "ACR 6.8 Red Dot Sight".
If you use the Attachments proficiency on it, it'll change it to "ACR 6.8 Custom".

All Weapons - Increased the amount of spare ammunition
PP90M1 - Increased the spread per shot (0.05 > 0.075)
Skorpion - Increased the ADS Movement speed (75% > 90%) and Sprint Speed (80% > 100%) to match other Machine Pistols

ATTACHMENTS
Thermal - Changed the appearance of the reticle.

OTHER
Options - Moved the addon related options and settings to its own Spawnmenu tab.

Changes to the CW2 HUD:
When equipping and enabling the Grenade Launcher or Masterkey attachments, the ammo counters will correctly display the new ammo counts and ammo types.

Update: 5 Jul, 2021 @ 3:16pm

Gigantic update after I've released two new packs. Going back to fix issues and add new features:

ADDED
BASE
Weapon Range & Damage Drop-Off
All weapons (apart from the M320 GLM, RPG-7, SMAW and XM25) will now have either correct or close-enough range and damage drop-off values. This will make them way less overpowered at longer distances.

Updated UI, Gamepad Prompts
Taken from my MWR pack, the UI of this pack has been updated. Alongside that, you'll now be able to display Xbox or PlayStation button prompts as well, if you please. You can choose which prompts get displayed when (prompt to enable UGL/Masterkey, toggle the Hybrid sight or Melee). Note that this does NOT alter the buttons the action is tied to.

Reduced Mouse Speed when Aiming
Taken from my MWR pack, this option explains itself. When enabled, your mouse speed will be reduced depending on your weapon or attachment zoom level. You can choose the movement speed for ironsights, close-range scopes (Red Dot and Holographic) and mid to long-range scopes (ACOG, Thermal and Sniper Scopes).

ATTACHMENTS
• Added the Range Proficiency which can be equipped onto SMGs and Shotguns. It increases the effective range by 25%.

CAMOUFLAGES
• As requested by some of you, the Winter and Marine camouflages has been added for all primary weapons. It'll be available as the first two camouflage options.

LOCALIZATIONS
• Thanks to LukaDaisuki ★~(◡﹏◕✿), Portuguese has been added as an unofficial language option!

CHANGES
BASE
• Added a fix that allows the FOV to be set higher than 90.
• Fixed that it was possible to toggle the customization menu while rechambering a weapon (shotguns and snipers).


WEAPONS
All weapons - Adjusted the distance where you can hear most weapons in third person. Also adjusted the movement speed when aiming, sprint speed and aiming speed on all weapons.
AK-74u - Fixed the missing kill icon.

ACR 6.8 - Increased the damage (35 > 45)
AK-47 - Increased the damage (45 > 49)
CM901 - Increased the damage (40 > 49)
FMG9 - Increased the damage (20 > 40) | Reduced the side-to-side recoil (33% > 25%) | Reduced the maximum spread (30% > 15%)
G18 - Increased the damage (25 > 42) | Reduced the spread per shot (13% > 8%) | Reduced the recoil (12% > 8%)
G36C - Increased the damage (35 > 40)
M4A1 - Increased the damage (30 > 42)
M16A4 - Increased the damage (40 > 50)
M60E4 - Adjusted the "Down" recoil (0% > -8%)
MK46 - Increased the damage (30 > 40)
MP5 - Increased the damage (30 > 42)
MP7 - Increased the damage (30 > 35)
MP9 - Increased the damage (25 > 33)
P90 - Increased the damage (30 > 42)
P99 - Increased the damage (40 > 49)
PM-9 - Increased the damage (30 > 35)
PP90M1 - Increased the damage (25 > 42)
Type 95 - Increased the damage (35 > 55)
UMP45 - Increased the damage (38 > 49)
USP .45 Tactical - Increased the damage (25 > 40)

ATTACHMENTS
• Adjusted the colour of all custom reticles.
Silencer - Now reduces range by 25% rather than damage. Snipers will still see a 28.57% reduction in damage.
Thermal - Changed the appearance of the reticle.
Variable Zoom Scope - Changed the buttons to change zoom to USE (E) / RELOAD (R).

OTHER
• Changed the options category name (Modern Warfare 3MW3 Redux)
• The Reload Prompts options menu has been renamed to Prompts.

Update: 4 Aug, 2020 @ 9:03am

Final content update! Includes the final 2 assault rifles and some minor fixes:

ADDED
WEAPONS
• Added the following weapons:
AK-47 - Fully automatic with high damage.
FAD - Fully automatic with the fastest firing speed and highest magazine capacity in its class.

CHANGES
WEAPONS
G36C - Adjusted the sprint animation speeds.

ATTACHMENTS
• Fixed an error on the Proficiency-using Grenade Launchers where the reload times were incorrectly set.

Update: 2 Aug, 2020 @ 2:22am

ADDED
WEAPONS
• Added the following weapons:
ACR 6.8 - Fully automatic with controllable recoil.

MK14 - Semi-automatic rifle with highest damage in its class. Comes with a unique Sniper Scope attachment.

AK-74u - Fully automatic with limited attachments.


CHANGES
WEAPONS
All Assault Rifles - Fixed that there was no draw sound when equipping them with their Grenade Launcher or Shotgun attachments equipped and active.

Update: 29 Jul, 2020 @ 11:39am

ADDED
WEAPONS
• Added the following weapons:
G36C* - Fully automatic assault rifle.

MP7 - Fully automatic SMG with the 2nd highest magazine size in its class.

Model 1887 - Lever-action shotgun. Limited accessories.

MSR - Bolt-action sniper with a fast cyclic rate.

Desert Eagle - High-powered, semi-automatic hand cannon.
Note on G36C - Some animations will look a little broken.

CHANGES
WEAPONS
RSASS - Updated the scope lens material.

All Weapons have been moved from their 1, 2 and 3 slots to a new slot:
• 2 - Pistols, Machine Pistols
• 3 - Assault Rifles, Submachine Guns
• 4 - Light Machine Guns, Shotguns, Snipers
• 5 - Launchers
Thanks to the community for recommending this idea!

Update: 25 Jul, 2020 @ 1:47pm

ADDED
WEAPONS
• Added the following weapons:
Type 95 - 3-round burst assault rifle.

PM-9 - Fully automatic.

M60E4 - Fully automatic with highest damage in its class.

Striker - Semi-automatic with a large ammo capacity.

RSASS - Semi-automatic with low recoil and high damage. Comes with a unique Hybrid Sight attachment.

Five Seven - Semi-automatic with highest ammo capacity in its class.


CHANGES
WEAPONS
• Fixed an issue that caused the swing of a Tactical Knife to stop the firing sound of the weapon.
PKP Pecheneg & MG36 - Increased the draw time from half a second to one second.
.44 Magnum - Adjusted the speed of the sprint loop animation.

ATTACHMENTS
Rapid Fire - Fixed a localization issue on the description.

OTHER
• Added a small icon when the weapon is on safe.

Update: 22 Jul, 2020 @ 9:32am

ADDED
WEAPONS
• Added the following weapons:
.44 Magnum - Semi-automatic revolver with high power.

G18 - Fully automatic with the fastest draw speed in its class.

XM25 - Semi-automatic grenade launcher with grenades not affected by drop-off.*

Notes on the XM25
• Fires in semi-automatic with a 4-round magazine.
• Grenades are not affected by gravity and will travel in a straight line.
• Deals less damage than other Grenade Launchers.


CHANGES
WEAPONS
MK46
• Fixed an issue that caused the draw time to be much longer than the draw animation
• Fixed that the belt reappeared when pulling out the box when the ammo was below 20 rounds.

RPG-7 & SMAW
• Fixed an issue where the safety could not be toggled off when pressing the primary fire button.
• Fixed an issue that caused the rockets to slow down drastically and behave weirdly after touching water.
• The "Damage" stat in the "Weapon Stats" tab now displays the accurate maximum damage of the rockets.

BASE
• Lowered the global delay when trying to dryfire.

OPTIONS
• Moved the "Ammunition Type" and "Reload Prompts" into the "Options" tab (as suggested by Button.)

OTHER
• Updated the "Safety" position on the following weapons:
• MP412
• USP.45 Tactical
• P99
• Skorpion
• MP9
• FMG9
• M320 GLM
• RPG-7
• SMAW

• It is no longer to reload while holstering a weapon.

Update: 16 Jul, 2020 @ 2:44pm

Fixed an issue that caused the firing sound of Snipers to not play properly.

Update: 16 Jul, 2020 @ 8:37am

ADDED
WEAPONS
• Added the following weapons:
MK46 - Fully automatic machine gun with high damage and recoil.

AA-12 - Fully automatic shotgun. Highest fire rate in its class.

AS50 - Semi-automatic sniper with high damage and recoil. Lowest default zoom in its class.

LOCALIZATIONS
• Thanks to 勿忘地球人, Chinese localizations are now available! 谢谢!


CHANGES
WEAPONS
All
• Adjusted how the firing sound is played. It should not cause an "ear rape" effect anymore.
• Adjusted the speed of the "Sprint In" animation on all AR's, LMG's and Snipers.
• Redid the textures on almost all weapons.

M203, M320, GP-25, Shotgun (Attachments) - Can no longer be toggled if empty and the user has no reserve ammo.
Dragunov - Increased the "Draw" animation speed.
L86 LSW - Decreased the "Draw" animation speed.
MG36 - Decreased the "Draw" animation speed.


WEAPON SAFETIES
All weapons will now be able to toggle the weapon safety. Because of that, I've also done some adjustments to how to use it:
• You still use your USE and RELOAD buttons to toggle it ('E' and 'R' by default), but you'll no longer be able to reload, aim or fire the weapon.
• Pressing your "Alt. Fire" button ('Right Mouse Button' by default) no longer toggles the safety off.
• You'll no longer be able to reload your weapon when the safety is enabled.
• You cannot toggle the safety if your alternative weapon is active (Grenade Launcher or Shotgun).